Coroxsial by ds=dragonStalker on February 16, 2007
Small map.Whit inventory station and vehicle station. Basic construction map. This is my first map so there could be are some errors report them to me. My e-mail adres is [email protected]
Everything Tribes. Maps. Scripts. Styles. More.
Small map.Whit inventory station and vehicle station. Basic construction map. This is my first map so there could be are some errors report them to me. My e-mail adres is [email protected]
Capture the Flag Other Storming Night
Welcome to Hell =)
After finally getting off my ass, working out the bugs, and cleaning it up, I can now present you with my first fully complete and playable map, and I glad to say that I'm perfectly happy with it.
The map consists of island surrounded by lava, with two clusters of bases about 1200 meters apart.
Inspired by "The Sandbox" level from Army Men: Sarges Heroes (N64)
Pretty much 4 big castles, and the mission area is contained by huge walls. (See screenshots for layout of things)
the main bases are identical, and the terrain is almost identical. the Neutral castles are similar to each other, each having 2 inventories for all to use. the objective is in the middle, Two invincible turrets to help control the middle map area. There are 2 entries an almost dugout style gen room, and the main castles have 3 entry ways, the main door, back door, and the open side...
This is a revision of the Abeyance map. I have added flag bunkers, always powered inventory stations and forcefields to protect the Vpads. The main bases have 6 generators each, seperated by an always powered team only forcefield. The midfield capturable has control of 10 turrets to make keeping the midfield important. The midfield bunker has two all teams forcefields powered by the generators in the north and south towers. The object of the map is to induce fighting, constant fighting, with capping, and base rape.
Capture the Flag Lush Clear Night
Duelers Delight;
Small map bases around 400m apart.
Inventory Stations inside base
Underground capturable base located in the center of mission
Pillars behind base have ammo, weapons, and packs on top.
Wipeout
Duelers Delight;
Small map bases around 400m apart.
No inventory stations
Pillars behind base have ammo, weapons, and packs on top.
Contention:
Medium size map bases are around 900m apart.
One Turret per team
One Sensor per team
Vehicle Station behind base.
Wipeout
Capture the Flag Volcanic Clear
Cataclysm; Big map 1200m
You spawn by an Unasigned Flag you use havocs to take flag to your teams flag, While avoiding AA, Missile Turrets all along the cieling, and enemy havocs.
Wipeout
Blasted medium size map; bases are around 1000m apart.
Vehicle station under the base.
Center objective provides sensors and an inventory station
Wipeout
Big Desert Map; around 1400m.
If you force field Generator is destroyed the base becomes extremly vunerable.
Wipeout