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[ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4783: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Getting these damn textures to work....
Well, im workin on a map and itz goanna have this -huge- interior but (this might give it away but) i have made this runway texture using wally and then added it to a custom wadpack cuz it wouldnt let me save it any other way. i add it to the wad list on WC and apply the texture and stuff and run it. stupid me...i forgot that u couldnt compile an object with more than 1 wad in place. so i make another wad and add my runway in there along with all the standard textures i had used. and tried to compile it with that. well, it brings up a window saying it cant load one on the standard textures from my wadpack. so i end up with an invisisble structure with nothing at all it didnt even load my runway.
so i need help btw i have paint shop pro 4.0, ms paint, and wally. dats what i use to edit pics.
btw heres the general pic of wat im workin on
the 2 tubes are runway tubes and theres a hangar in the back
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[Bold signals maps with 100+ Downloads]
[The newest map is signaled with Blue]
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I will list this out for you so it should be easy enough..
1. get your png file.. open with a picture editor program I have PSP 6.0. Now if your able to see the pixel size make sure it falls into one of these combo's.
a. 32x32
b. 32x64
c. 32x128
d. 32x256
e. 32x512
these are some of the basic configs and you can expand on this by using variables like 128x128 or 64x256 any combo goes as long as you follow the numbers above..
If you go and use 2,4,8,16 be aware these may or may not work.
any higher then 512 you run the risk of blurry textures.. IE 1024,2048.
I use 128x128 for most textures as this makes a good go between and you can always scale in hammer. also they get condensed alittle and look sweeter.
*note if your name of png is longer then say 10 character or so it wont load or if you add . or / and so on.. should always be characters and _ thats it.
2. place this png in a folder, name the folder "name of your wad"
3. open wally and open the wad you want to use or make a new Half-Life wad3 file.
4. drag and drop your png file/files into the wad. Just highlight all the pngs and drag them over. It will add all your textures to the wad and depending on size of pics and amount it could take some time.
5. Now place your "name of wad" folder in your Tribes 2/gamedata/base/textures folder.
6. Use your wad in hammer and only your wad. now when you compile it will load your textures.
7. always include your custom textures in your vl2 when releasing. or it will appear white to anyone who plays it. Now if it doesnt load then look at your png names and check for the above problems. IE too long of name or . and so on.
Thats about all there is to adding textures.. : )
enjoy
if you change the names of the standard textures that you move into your custom wad, do they become essentially custom textures? cuz some of the standard names have like 11-14 characters.
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[Bold signals maps with 100+ Downloads]
[The newest map is signaled with Blue]
[Maps in green have been reviewed]
All game textures are ok.. you dont have to change their name. I use 10 as a safe number.. you can go a little higher but it isnt neccasary. just name something like this.
wall texture with a light. WallLight1.png
so that way if you have more wall textures you can just go Wall.png, wall1.png so on.. I would rather error on the side of safety. better to keep the name small and easily recognizable.
now tribes textures are all fine and you shouldnt change the names as it will take up less space in your final project. everyone has them so you dont have to add them in with your object.. just the stuff that is custom should be added.. : )
*tip---- Also try to always add your custom textures to the base(tribes 2) wad. so if you want to use Ice wad as a base then just add your stuff to ice wad and then make a ice folder in your tribes folder under base/textures then it will pull those with the ice textures.. remember tribes is dynamic in that respect.. as long as its in the proper folder then it will load. : )
like when you add vl2 maps. you use the same concept only with textures instead of maps. : )
well, i have dynamic interior lights enabled, and the other lighting effects on the 'graphics' page of settings. (either graphichs or the other one, whichever has the dynamic interior lights button)
and, somehow wally just converted all standard wad files to 'wally documents'. which means that i can now no longer use standard wads because hammer wont load the textures in them. really sux for me. unless therez a way to get them back to de-convert them
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[Bold signals maps with 100+ Downloads]
[The newest map is signaled with Blue]
[Maps in green have been reviewed]
more info is needed.. : )
How does it change it to a wally document? a document is a word program... just let me know what you did and I can see what happened...