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headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Quick Tip: Making Custom Skys
Looks really great, but I think I found an error. Setting a vehicle to removed is done as a dynamic field on the vehicle pad (IE mobileBaseVehicle with value REMOVED). Setting the maxes is done as you have it. Also, you're missing a quote on the mobileBaseVehicle tag you have at the bottom of the mis.
In the beta forum their is an update I replaced the sky textures with new ones. As with the old sky and no cloud layers there were a few visable seems if one looked closely enough.
A little update on the skys even if your sky is seamless (not counting a starfield) youll need to do a fisheye effect to them in order for them appear correctly, heres an example of my first truly seamless sky, with the fisheye effect.
I'd say yes, you can use your're own .dml and keep it SS [don't quote me on that though]. As for changing skies, I don't know, but I know that skies don't 'switch' very smoothly....not as bad as relighting, but pretty bad, on my computer at least.
Latest Release:
In Beta now: Wouldn't you like to know? ;o)
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you can switch skies while t2 is running doing it via a script i dont know, ask the scriptors making a new dml while remaining ss hmmm good question I wonder if the dml has to reside on both sides...
Ugh, very bad. I think I just found a T2 Bug. I UE'd. I'll do more extensive testing on this tomorrow, for now, here's what I did.
I copied my Tribes2 directory as a whole and renamed it tdel (since I'm going to delete it after this.) I then took Trident, and extracted it from the DynamixFinalPack.vl2. I renamed it TTest and directed it to lush_test.dml. I extracted lust_day.dml and renamed it. I then launched a dedicated server from the tdel directory. I opened up my standard t2 install and connected. I UE'd right at the point where it would normally give some other type of error. This could be because the host and client are on the same machine. I'll test it across a 2 separate machines tomorrow.
-PJ
Having a host and client on the same machine willkely crash it, if not lag it badly. More likely, however, the game crashed reason of install directories, depending on how it handles drive locations...I'm assuming, of course, that you did not make copies of all the registry keys and correct their error in location.
Renaming a program directory or copying/pasting it is /bad/, and will likely create unprecedented program errors, if you can get it to run at all. Good luck trying.
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