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[ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4783: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Graphics
What file types are graphics stored as? I've heard .PNG, but what does this parrellel? .BMP? .BM? .JPG? GIF?
"Goin' out west where the alligators fight;
They duel all day and they duel all nite;
Afterwards it's all all right;
Out where the alligators fight."
Charles Rigby
Yes, all images in T2 are in .png. PNG has better quality that jpg (mainly because I think it has a wider range of colors). Also, png does not compress as far as jpg.
So is there in-game support? How easy is it to import graphics? How easy is it to edit .PNGs? Is there a program out there that handles them?
"Goin' out west where the alligators fight;
They duel all day and they duel all nite;
Afterwards it's all all right;
Out where the alligators fight."
Charles Rigby
Textures (for the most part) must be in the "textures" folder. If they are part of a .wad that you used on an object w/ WC, then they must be in the "textures/<nameofyourwad>/" directory.
For shapes that use custom textures, I think it is just the "textures" directory.
Any photo editor/graphic editor worth its code should support .png (there are free photo editors that you could use to convert an image file into a .png if needed).
"Goin' out west where the alligators fight;
They duel all day and they duel all nite;
Afterwards it's all all right;
Out where the alligators fight."
Charles Rigby
"Goin' out west where the alligators fight;
They duel all day and they duel all nite;
Afterwards it's all all right;
Out where the alligators fight."
Charles Rigby
A Lot of time I find that making the textures .bmp files and tweaking them with corel phot paint and corels bryce will give you alot more options than photo ( and better results when reducing or increasing the size of the texture )
Tribes2 will run the .bmp files but they are rather large comapred to .png so I would suggest converting them bsack to the png format before packaging anything for DL. As for running tests and such .bmp works jsut fine.