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[ROOT]/includes/functions.php on line 4783: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Admin bases
i made 2 maps to work with DF but the admin bases are fackin up
there are 2 spawns for each vehicles theres only ment 2 b one so they are spawning within themselves....when i go to delete one of the spawn elements the game crashes with an unhandle error every time ... all i have 2 do is delete the one of the spawn elements and thats it ... or find out why its making an extra one in the first place ... im not touching anything to do with the admins but it still creates the extra spawn ... its weird
things ive dun.
i created 2 extra vpads in each team and a generator to run them.
PS how do i do the following.
how do i add an extra items to a sims group that is already created? this answer may apply to the following questions aswell.
when i place a forcefield on the map the element within it works fine..(the player slows down and speeds up)but the green/blue/orange part of the field is solid and stops ppl from entering how do i make this unsolid?is it 2 do with the simsgroup?
when i place turrets on a map i cant make it attack any1. and it appears gray on the map. same with sensors and generators. ive tried assigning a it 2 a team but it still appears gray..is it 2 do with the simgroup?
thanx very much for the help on the vertex jobby..worked a treat:D
Alt-Click on a simgroup to select it. Then any items you add will be put in that simgroup (the group sill be highlighted in grey). You can also press Ctrl-M (or under "World" menu "Move objects to custom group", or something in the new editor) in the old editor to move existing, selected objects into the selected simgroup.
"Team" assets (like turrets, invos, team FF) need to be in a simgroup that is under the specific team (Team1, Team2, Team0, etc.) to work correctly.
[Edit: I don't know what "DF" is, but perhaps you should open your .MIS file in a text editor and delete those extra objects "manually" (make sure you get all of the definition and the ending semicolon).]
thanx again ... i found out that the bonews mod automatically puts an admin base in the game ... even if theres one already there so it doubles ontop of itself....all i had 2 do is delete a few lines of code and that was it...thanx man
ive been having a few problems with the spawns i create a spawn sphere but the players still gt spawned dead center of the map...not in the spawn sphere any ideas??
You have to run a SpawnGraph. In my mapping guide, there is the scripting guide (see sig). Read Sfphinx's tutorial site. Then go through the check list. Also read the spawnsphere section of Necrobones' tutorial that I have linked there. Then try the spawn graph.
You can test it after its done (no restart needed). Just spawn. Test it for both teams a few times. If it doesn't work, try looking through the checklist again.
i was messing around 2 see if there are any files other than a .mis and there is a .spn does this file contain the spawn data? if i rename the .spn filename to the .mis filename will it work then?
got it it does work that way....thanx man so much for the help...my server will b up its under .....dogfight server..... u really helpped me with this 1... i was completely perplexed as 2 why it wouldnt work.