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headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - graphs
I'm not 100% sure, but you'd have to recreate the LOS for sure, and if you want bots to repair or capture the new objective, there is no way they would know about it unless you rebuilt the bot graph.
ya it makes sense. i have to build more graphs. i love spending my time building graphs after i find one little mistake that takes 2 seconds to fix and a long time to get it to work.
Yeah thats a pain. I just test really well before I add bots, but I usually end up changing something and have to rebuild. I guess it's part of the process...
You really only need to rebuild if you add, change, or move your interiors.
I've found that I can add, move, delete, or tweak AI Objectives without rebuilding the navgraph or LOS and the bots find them just fine. You can't even add any objectives until you do build a navgraph and LOS first. Just make sure you're happy with the buildings, bridges, etc. before you worry about bot support, and you should only need to build a navgraph once.
Just remember to click save under AIOjectives, and to save the .mis in the world editor when adding, moving, or changing objectives.
One more thing, make sure to change the value of the GraphFile from "OriginalMap.nav" to "YourMap.nav". Otherwise the bots will think the original buildings are still there and won't be able to get around in the new ones.