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headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - HeavyMissileSet
Tried using this but I think the dev team left out some scripting.
I set the AIObjective "buyEquipmentSet" to "HeavyMissileSet" ( This loadout is writen in the AI scripts ) an the bot don't have this in there load out, If I ZAP'M an see what they have they don't even have the MissileLauncherAmmo let alone the MissileLauncher.
Tried setting the new AIObjective(AIOMortorObject) to new AIObjective(AIOMissileLauncherObject) but I get the same effect --- Bot stand in postion daydreaming Da*n those scripters!
IF there's another update to T2 I hope it's fixed!!!!
I'm trying to Rewrite the aiInventory.cs, aiObjective.cs, ai.cs an aiObjectiveBuilder.cs to include useing the missle launcher an addinga objective when building the bot objectives. I don't know if these are all the .cs files used but hey, I'm learning....
I'm not a scriptor but I'm gathering every script I can find to help me. But so far I'm not getting any UE's but it's not working correctly, but I got time...
And Thanks for the tip!
Oh, an I do most of my editing in a text editor using a templet so I can just copy an paste.
I seem those lines in the raptor map script files, I'm using them but also trying different valuse to see what I get. I tryed the scripts in the raptor map but either got a UE or didn't work. But after fiddling with some of them I got a good taunt script were the bots just run over their victum an continue with there mission.
After you make a change to any .cs file you must delete the .dso file with the same name. The game reads the script and creates a new .dso file at start up.