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headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Siege Problems ?
I have been messing around with bots for Siege maps and have come to these conclusions. If you totally seal the Flip-Flop behind Force Fields you will have problems, That's why the bots work good on the maps that leave at least one way to get to the Flip-Flop unprotected by Force Fields (like in Gauntlet or Alcatraz ). Also if you Build the objectives and Save the mission the editor messes things up and saves the AIObjectives to the wrong team. So what I found works is to change the Mission to CTF in Notepad and save the file, load it up and build and edit AIObjectives and Build graphs and save the mission. Then in Notepad change the Mission back to Siege and save the file again. then when you load up and play the mission the bots should work fine, except for bots get stuck in base sometimes trying to get to attack/repair Sentry turrets. If you have to edit the bots and save the mission again, I recommend changing to CTF like I mentioned above. Also for Mortar objectives you will see bots on the wrong team Lazing the turrets for the enemy team. This is do to an error in the Dynamix Scripts for AIOLazeObject if you need this script fixed just email me and I would be glad to send you the fix for this problem.
More to come as I discover it