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[ROOT]/includes/functions.php on line 4783: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - A.I. Animals?
Heeheeheeheeheeheeheehee Lemmings! hahahaHOOhahaahahhoohahahah!!! OH MAN! I have one good sence of imagination and I was almost rolling around with laughter on that one. Just imagine a lemming on fire from a plasma running around setting fire to other lemmings and then the Inferno would be so big it would cause a nuke. I can see it now... Thousands of bombers dropping lemmings doused with gas on the other team's base, and then a couple of guys with flamers set them alight! heeheeheeheehee!
HEY you could make those little fuzzballs from the original star trek! They could just BE there just for fun . Like an eyecandy!
Ok I'm done with the insanity you may return to your normal programming.
Yes, that's a team 3 issue, team 0 is neutral... as in inventory stations before capturing flipflops. The AI Bots will be on Team (number of teams +1) doing exactly that.
More answers to multiple teams questions can be solved in the MISSION SCRIPTING section.
I went forraging for the SDK which you'll need for Animating anything in TRIBES 2, and found a couple of really nice links... I figured I'd share 'em with y'all 'cause that's what this place is all about:
If you go here, not only will you find a link to the above SDK, but there are a few other nice links too. FINALLY!!! A resource for Animation! with 3D Studio MAX only of course.
Actually, I was thinking the exact same thing ages ago when I was playing "The Perfect Storm" on some random pub. What we need here are SHARKS .
I would find it very amusing to be underwater dueling someone when suddenly a Great White or whatever comes and bites him in half . I think the easiest way to find the "random" function would be to look over lightning blocks, as lightning strikes seem to be random, unless you crop them down to a 5x5 block like bones did.
All in all, AI animals would be pretty damn hard to do, but are do-able so long as there's a Team 3 discussed earlier with bot spawns, reactions, and appropriate skins. Or why not take it a step further? Everyone, raise your hand if you remember that really lame Doom mod that turned the characters into Pac-man, the Energizer Bunny, and Barney .
UPDATE: the Dire Wolf model is done, however that doesn't mean it's ready to be animated just yet...
I rigged it to do all the things I want it to do, but weighting is still a point by point balancing act. I still have some texturemapping to do to the surface (man it's a pain in the ass finding good, free images of animals online... even more-so video for behaviors) but once I weight the skin and texturemap him, I'll post the images.
Werewolf assures me he can bring in all of my animated creatures and set the behaviors for the animals. I believe him.
On the topic of Sharks: I'll put one in the que for the list of ICE AGE animals after the Wooly Mammoth, I hadn't really thought about Sharks in the ICE AGE, but I guess they've been around for 4 million years... one'll be in there.
A failed "scientifically populated" for behavioral study experimentation planet ... which is why I'm being critical about making strictly: ICE AGE and JURRASSIC PACKs.
Again, Dinosaurs are the next pack, and the Sabertoothed Tiger is the next animal I'm working on.
Anyone want to help? This is a lot of work, and I'd like to lighten the load.
i was thinking about when you talked about the yetis using melee attacks. what if, you made a mod with a martial artist, and if you pressed like, a combination of buttons then attacked, you'd do like, a dragon punch, or a backflip kick, or a twister kick, or something sweet ass sweet like that. They'd be able to jump high, and run really fast, but wouldn't have a jetpack, and they could do jump moves as well. Think about it, all the possabilities! A huge match of street fighter! WWWOOOOOOHHHOOOOOO!
This is kinda' off topic but... that's sorta' what the garagegames.com kids were thinking about when they opened their site up to all who wanted to develop games with the TRIBES 2 (V12) engine... something that might not work well in TRIBES 2, but would work well in their engine. Also to see more on shooting and martial arts, you might want to check out the G.O.D. (one-time Bungie) game ONI. Kanaka kicks butt, and might quench your desire for kung fu in a FPS game. If not, you should check out garagegames.com and start/join a whole new Total Conversion game.
Wow, life gets in the way of my work! Longfang has been mister help-around-the-house/social butterfly for the last week (what a bummer, I know). I promise to get my butt back to work tomorrow and continue texturing the DIRE WOLF. I'll post some pictures soon I promise.