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headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Map Option: Flag Bots
OK, in the spirit of complete map scripting anarchy, i just had a new idear.
FLAG BOTS. Yes, folks...
Little critters that camp the flag. Not too dangerous or good with aim, but a new factor nonetheless. They could give off high heat sigs and use the spider turret code projectiles.
I picture using one of the base objects for the shape (like a grenade, mortar ammo, or camera).
I'm not sure if this is even possible yet, but it seems like a cool enough idea to look into. HELP ME!!!
I'm kinda putting a bunch of different "mapper options" together into something I'm currently calling "heretic."
Well, look at the Havoc mod. There is a repairDrone which is basically a deployable vehicle or sorts.
I'd just want to know if something akin could be set to AIcontrol, with VERY simple objectives.
The idea could be extended to a range of objectives, but the idea of a simple flag defender or a repair bot seems like it could be added and keep the gameplay balanced still.
I can picture a bunch of little drones flying around trying to fix sensors and what-not.
But right now, I'm mostly curious in seeing a really, really simple flag defender that's kinda slow and not such a great shot. And something that doesn't register as a player.
well, i just started looking back into this idea to see if i can pull it off. I could definately use the help of somebody good at mod development who knows all the vehicles and object coding.
My goal is to have a simple script which plugs into the MapSupportPack...