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headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Bot Navigational Graphs
oh ok, I see now. I figured it out - you have to add this manually I guess in the .mis file cause I don't see a way to add this with the actual map editor.
when you click the save button on the ai editor, it saves the current mission name to missionname.nav. Mission name obviously being the name of your mission for you er ... denser people :P.
Dont forget that after you build the Nav Graph that you need to build a LOS graph.
This will help your bots "see" better. and move better.
The LOS graph saves in the same file *.nav,
Order of build:
1. Make NAV graph
2. Make LOS graph
3. Save File!
Do that in the editor your bots will work better!
PS: its normal for the file to be from 500k to 1.5mb in size. The larger the map the bigger the file. Also some bases are not bot friendly to see this when you make the Nav look at the jets and nav points that are created (graphicly) and you will see your bot paths!
These can also be modified by placing crates or other objects in the middle of rooms to make the bot path change or to even at times add nodes for the bot.