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at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Go4it and Bot Maniac ? and Anyone else lol
ill do it. be it that i cant help with redoing the Bot Files.
ill do anything [within reason] to help out this "Tribes2 Bot Scene".
and if its keep track of whos doing what ill try my best.
im not MR.Organization in real life. heh.
so far there have been 3 files released -
============================
ReconSDog :
death birds fly bots.vl2
slapdash bots.vl2
============================
Go4It :
rollercoasterx3.vl2
============================
i think thats it at this point.
So if there is anyone else out there who implemented Lagg_Alots AWESOME bot scriptings into any map please let us know.
Good Luck with redoing them Bot Files
and keep us here at the forums up to date please.
ok i understand alittle about "Fixing" a map to implement Lagg's great work
with recompiling bot files , map editing and implementing some more "advanced" editing [ that im starting to learn about]
maybe it would be good if the author of the ReDone Bot Files includes some insight to what he did and didnt do.
i could probably ReDo Some of the Bot Files but i couldnt be able to [at this point of knowledge] implement more advanced Bot Stuff into a Map. so i would say "i redid the Graph,Navs and LOS. but i didnt do any additional advanced editing to the Bot Objectives" or something like that.
i know there are tons of tweaks someone could do to a map. someone could always edit someone elses to critic how a bot does his task.
its crazy.
anyone ReDoing Bot Files i hope you dont pull youre hair out with this.
i think perfection is really hard to gain.
although i find myself mad after plaing Lagg's Bots cause they dont have a perticular weakness. Nice.
my Friend is Detered from playing it , it seems. after kicking the bots asses, and now having a tough time with them.hehe.
1) First move the Sensors out of the Interiors (they are embedded and that causes NAV problems for Bots).
2) Make the Bases a little bigger in scale (like 1.2 1.2 1.2 so bots don't get stuck in the door and going up to the gens). Then rearrange (fix) the base stuff (inventories and repair packs).
3) Get Rid of the Interiors that the Flags are on (bots get stuck on them).
All my map r for the scripts from NoQuarter, but I'm converting them to the new scripts, I've extracted the scripts an put them into there own .vl2 file ( for easyer updating ).
If anyone can help on this one, the only way I've been able to redo the AIObjectives is to manualy remove them from the .mis file an redo them inside the editor, but, it'll only does 1 side...ie...if I have team 1 selected it'll make the AIOjective for team 2 an visa versa, I them make a copy of the mis file an redo the AIObjective in the editor doing the other side, then copy an paste what I need into the .mis file so both side have AIObjectives. If I try to delete the SimGroup for the AIObjectives I get an error an T2 quits!
As 4 the bot, they use what I tell them to use, if I set a bot to MediumMissileSet and give it an energy pack, it uses an energy pack, this is with the loadout changed to energy pack.
From LaggsDefault_aiInventory.cs: Default is Ammopack
LgD2BMv1 denotes that its a Lg [Lagg]
and it uses his default 2 scripts, author BM = BotManiac and its the authors v01.
alittle long,this isnt the best but of anyone has a better formalization?
just a idea.
if not we can just keep it how its been.
if someone does the Retail missions with Lagg's code then i dont think they would have to bother with any formatting.
kittenstomper2 : that would be great.
im not sure if anyone is working on any Seige Maps. i know KlumsyBot Redid retail Missions [Bot.Vl2] alittle while ago. im not sure exactly what was implemented or if/what versions of Lagg's Code was used.
the more maps being done the better.
so we can all put them togther in one Big Download, Give Lagg_Alot all the credit in the world for making the bots what they are today. possibly make them a Mappack for the Community Patch or something.
its not my call. but whatever everyone else wants to happen.
so look foward to some Seige Maps from kittenstomper2 :-)
ReconSDog and Go4It doing some good work on their versions.
i have nothing to offer as of right now.
i havnt worked on Centaur in 2 days.
i havent learned anymore things to implement as much as ReconSDog and Go4It have. Centaur isnt a good place to start either. as it has bot difficulties of its own. A. the big mountain would have to be made in a way where the bots could climb it. B. the first pair of generators are housed in a interior that isnt bot friendly. so i think ill try to redo another favorite of mine.