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[ROOT]/includes/functions.php on line 4783: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Wish List
1: A way to tell bots were to stand if there mortaring or using the missile launcher.
If you are using my scripts the bots will find a good location to start shooting on there own. Players get used to bots standing in the same spot fast and would end up spamming your bots. Sometimes you get a turret or sensor that they can't hit to good with the mortar, so just delete the AIOMortarObject and raise the weight to AIOMissileObject to 3400. That should but that turret behind you fast.
2: A new entry for heavies were they can mortar spam a base with the above in mind. Have the bot mortar spam the enemies base in a small horizontal arc.
Again if you are using my bots and playing CTF the Flag will get mortar spamed automatically. Or if you really want something mortared create a new AIODefendLocation and change the name to AIOMAttackLoction set the bot to buy Mortar MortarAmmo and I recomend the HeavyAmmoSet. Set the Weight to 3400 and place it in the spot you want to get spammed, and see what happens.
What would the mathimatics be on that arc thing? I am not a US Army Artillary Expert.
3: A custom loadout setting for bots so one could customize the bots loadout.
The Bot Loadouts come with the best setups possible to destroy objects and kill Vehicles and Players. All of the AI Scripts (like 1 mile of code) is written with the weapons in the loadouts that they have. If you people keep changing the loadouts don't be supprised when the bots don't do anything but look at each other and run back and forth to an inventory trying to buy a Loadout that has the equipment that all the scripts require them to have. I will not comment on people changing a few things and thinking that they are making an improvment anymore.
4: A new destroy an hold entry were a bot goes into a base an DESTROYS things an hold its position untill DEATH. Say a bot go into the enemies base to destroy the gens, then it hold that position defending it till death.
Have you read my Bot Tutorial? It is in there.
5: A new entry: Repair Bot, this bot does nothing but repairs thing even other bot but is limited to base area.
I have no trouble with the speed they repair the base. In fact I have seen my bots get a repair pack and get to the gens before the player even know they are down. But if it relly bothers you set the weights to repair things at a plus 50 to all the weights. But then you will complain that they are not attacking the enemy base.
I know these may be imposible, but hey! it's a wish list!
This sounds like it could be best solved by possibly looking at targetting laser code. It seems to have a mechanism to show where to aim a mortar if you can see the spot you want to hit.