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already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Worldcraft 3.5 Beta
This is the current changelog. It must be stressed that this is a work in progress, not a final release, so your comments and feedback are quite valuable.
added model rendering in the 3D view
added pointfile viewing to the 3D view
modified Half-Life and DoD FGDs to add model viewing support
improved the texture application tool and advanced compile mode dialog UI
separate pitch, yaw, and roll angle compasses added to entity properties
"animate models" toggle in 3d options
adjustable viewdistance for models in 3d options
selectable animation sequences
customizable 3D view background color
more to come
notes:
The angle compasses in the entity properties still don't work. They have not been hooked up yet. Note, though, that you can rotate models in the 2D views in the same way that you would rotate a brush model. To easily disable the default 15°, hold down Shift while you rotate an object.
There is an issue that occurs when you load a second map in Hammer. As explained by Matt, the textures aren't being re-generated for opengl (glGenTextures), so the models think they have a texture loaded and call glBindTexture, but get nothing, as the textures arent in there. Just something to be aware of, if you run into the problem.
To make model preview work, you must use the Half-Life FGD (or modify your mod FGD as outlined below) and unpack your PAK file's models folder to Half-Life\valve\models (or the applicable mod folder). You can find PAK file utilities in the Half-Life Utilities page. You must also make sure the Mod and Game Directory settings in your Game Configuration settings (accessible throught Tools -> Options) are set correctly.
The new masked-texture model format is supported. The masked areas of these models will be transparent in the editor.
I'm using WC 3.3 and I's like to know: Is this an update, and my settings will stay the same, or will I have to go through customizing WC for t2 again?
The latest Tribes editor is not the same as that seen in the tutorials. Use the tutorials provided and for information on using the newest editor.
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Don't post a query if the function can deal with it for you.
all your settings stay the same.. all it does is change the exe.. so change the name of the old exe to worldcraftold.exe or something.. and then copy the new exe into the folder.. presto.. run your short cut and it should use the new exe.. try it and if it doesnt work for you then change back..
VGW VGRT VGCR. The WC I have been using is the one where the default wireframe colour is black, so this should help a lot.
The latest Tribes editor is not the same as that seen in the tutorials. Use the tutorials provided and for information on using the newest editor.
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Don't post a query if the function can deal with it for you.
Is there anything else I need with this to make custom interiors for T2? There was some talk about other files which I could never find (someone said they'd email them and they never did). That still needed?