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headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Beta Map Release
I like it. The capturable bridge in the middle makes for a natural choke point. And its always a pleasure having your shrike gunned down by a bot in a shrike
This is amazing. They're capping, shriking, tanking. If I drop the flag, they'll go after it, they go after the objective, they set up MOBILE-FREAKIN'-POINT BASES, and if I steal the flag, they CHASE me.
True, they still fight in their "special" bottish way, but this is a 200% improvement over base stuff.
On to the map:
This is a great map to play. Has vehicles AND lots of hills for great skiing, the bases are close together, and the item placement is actually quite good, with a couple exceptions. The flag is well placed, hidden, but still available to cappers.
The environment you've both chosen and created is immersive. I love the implementation of the rarely-used animal sounds.
Suggestions are as follows (keep in mind I only got to play this map for like 15 minutes):
- More trees. For there to be "wildlife" I kind of expect it to be a wee bit more verdant. Just don't overdo it, or you'll make it FPS-laggy and/or hard to move in.
- It seems really quiet. The world around us is rarely so silent, so I suggest maybe throwing in the occasional cold wind sound, and maybe a very distant and very infrequent thunder.
This map in its BETA stage already has me floored. VGCR, Laggy .