When I go to generate terrain from an imported heightmap texture, about half the time I get terrain just like I want it.
The other half of the time, NOTHING shows. So I go back and make sure I've got the zoneinfo set to beterrainzone = true, etc etc, but nothing happens, and I just need to start over.
Is there something specific I should be watching out for? Is there something that I'm probably not doing? This is the one thing in the edotir that really gives me fits. (I had lots of trouble doing this in UnrealEd, too).
thanks in advance.