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[ROOT]/includes/functions.php on line 4783: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - New Project Needs Expert Opinions
I was wondering if it would be possible to load a different .nav file while the mission is running? I'm always finding new ways to make the Bots better and if I could change out the .nav like you would change out a dataBlock(); I could make the dumb Bots really smart when it come to ForceField generators being online or not. Please post your comments and or ideas here as all will be appreciated.
That would be my instinct to, that it just doesnt seem like that would work. You could try: navGraph.loadGraph(); . Thats all i could find in the T2 functionlist.
Ha ha it worked! Thanks Dick Longfellow. Now I just have to figure out a way to make it load a different named .nav file. Like change the mission name or the mod path just before load and than change it back.
If this works I can make the siege Game in the Dynamix Final map (you know the one with the force field bridges) work.
it said it loaded the nav graph but it did not cange the graph the game paused for a sec like it was taking in new data. More testing messing around will be required.
I have tried a number of ways. Got a lot of UE's and never got the new
.nav file to take. I have sought counsel from the highest authority, waiting
for ZOD to reply.