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[ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - Pics for terain
ok I was just fideling around with photoshop and I made this freaky looking picture and I was thinking about it about an hour after I made and I thought it would make a sweet ass realistic looking terain so I go online and look for tutorials on how to import the pic to make the background and I know it can be done cuz someone told me once but I have long forgoten, so now I see advice from my felow mapers please help me
make yours the same size give it a name that is very different from the others but follows their basic form.
go into the texture editor and apply it
I have a feeling it is much easier with a program like bryce, that will give you a very good idea of what it is going to look like before you create the texture files.
Ok, this is prolly not quite what you had in mind, but here goes::D
"You can create your terrain outside the editor by creating a png file and importing it. A png file is a specific type of image. In this case, you will want to create a 256x256 pixel image, 256-color grayscale. Lighter colors are higher elevations and darker colors lower. White is the max height and black is the minimum. This can be done with Bryce, or you can do what I did and use Paint Shop Pro. Just be sure to make the gradients gradual or you will have cliff walls instead of hills. Also be sure and smooth or smudge the image well, or you will end up with very unrealistic terrain. You will have to play with this a bit to get a feel for what will produce reasonable results.
directory (you may need to create some of that directory structure). It should be saved as a 256x256x256 .png file (other than the extension, the name can be anything you want - I suggest the working name of your mission). Once it is saved, start Tribes2 and open the editor.
Follow these steps to import the png file in the editor (just follow them for now - I will explain these parts of the editor in detail later):
1. Click the 'Terraformer' button at the top of the screen.
2. Click the 'Operation' button and select 'Bitmap' from the drop-down list.
3. A dialog will appear. If you have put your png file in the correct directory you should see it in the list. Select it and click 'Load'.
4. Click the 'Apply' button (to the right of the 'Operation' button).
Now your new terrain is imported."
That was taken from Zear's Mapping Guide. Hope it helps.
well I did find the export and I named the export RiverDance.png and a file resulted in the gamedata directory of 1k and it was blank. Did I do something wrong?
ZeroEffect's method worked for me but a point to note the png file is fliped vertically upon loading into the editor. Your fav. image editor will happily flip your fantastic height data for you before you import it into your map. This is important when using real topo data as it will look really strange ingame if not flipped