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[ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4783: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4785: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4786: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897) TribalOutpost.com Forums • View topic - New CTF Map, Molety
If you want people who download your map to be able to spawn in the right places, you have to post your spawngraph too... package them in a vl2.
Go to the flipflop and add a 'nametag' field and set this to whatever the name of the objective is.
As for the inv and FF trouble, sounds to me like you have some physical zones and triggers left over from cutting + pasting stuff. Use Bytor's syntax checker, in the tools section of tribes2maps.com, to look for these then delete them from your .mis
I think the only time you may get too much ammo is when you open the editor then use the invs. If you load up your mission and don't access the editor, you shouldn't get too much ammo :S
"we are inside the enigma of death.
Few know real shadows, and all who feel the misery of frozenness are dark forever" - mr tagomi
Hey, because it's Friday I did it for you. I opened up your .mis and took out all of those triggers. Let me explain a little better: triggers sit on top of invos so that when you walk ontot them they know you're there and act accordingly. However you don't actually need to put them in your .mis because when you load up the mission all the invos create triggers for themselves anyway. So when you're copying + pasting, if you move an invo but don't move it's trigger, it messes up. I went and deleted all of these triggers for you. Same sort of thing for Physical Zones, which are what make FFs slow or fast or inpenetrable. I think you had about 15 triggers and physical zones hagning around so it's a good thing I took a look.
Your capturable objective I named 'Mr Tagomi's Castle' so you can find it and substitute this with your own name for it. Or you could keep my name
I renamed the .mis so you don't accidentally overwrite your old one... I don't want to destroy your creation, so check it works ok before you get rid of your old one.
.mis attached.
Attachments
[The extension txt has been deactivated and can no longer be displayed.]
"we are inside the enigma of death.
Few know real shadows, and all who feel the misery of frozenness are dark forever" - mr tagomi
The latest Tribes editor is not the same as that seen in the tutorials. Use the tutorials provided and for information on using the newest editor.
----------------------------
Don't post a query if the function can deal with it for you.
The latest Tribes editor is not the same as that seen in the tutorials. Use the tutorials provided and for information on using the newest editor.
----------------------------
Don't post a query if the function can deal with it for you.
Ok, I ran through it, after changing the .ter file to slapdash, and it's definately a HVish map. A large, valuable central objective. A large complex base...
I was bored, so I fixed polished a few things (i.e. most inventories are properly on the ground now).
I also added in an interesting stand for the switch to go on, which I think you'll like =).
One thing I think you should do is add some solars in a new simgroup for each team which power forcefields protecting the bases lower entrances. At the moment the generators are a bit spammable.
All in all, well done (especially for a first proper map). I think it'd do well on HV.
Here's the modified .mis, tell me what you think.
Attachments
[The extension mis has been deactivated and can no longer be displayed.]
The latest Tribes editor is not the same as that seen in the tutorials. Use the tutorials provided and for information on using the newest editor.
----------------------------
Don't post a query if the function can deal with it for you.
For Mr. Tagomi, I have a problem. I checked your changes, and I still capture the objective and it still says I captured 0. I think you may have not saved. Also, how do I attach my spawngraph, put it into a vl2. Im confused.