Custom Textures

Sledgehammer by kLUMSY bOT on April 24, 2004

Siege Lush Foggy Bots Client Side Custom Textures Custom Shapes Night

Sledgehammer is my 7th and my last map. It was made with the intention that I bring a few new possibilities to siege as my parting gift. This is not an easy map! This may not be the last you see of the dropship...

Anyway: to bugs. I know that bots try to get through ffs. That cant be helped without some very messy bot scripting. Bots forget their tasks easily - nothing can be done either. The vehicles may have some difficulty moving off thier spawn locations - espically bomber and havoc. Just wiggle them around a bit.

HoustonHighGround by Wichita on March 26, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

"Houston we have our own Map".
This my shameless plug for a clientside map("OH NO CLIENTSIDE ClIEEEEEENTSIDE!!", says Courage the weather dog, "user may have to download for one maybe two minutes OH NOOOHOHOHOOO! not the download!")to be picked up by HoustonVehicles one of the most enduring and popular T2 servers. Once aquired this mission treats the player to no less than 14 custom interior objects modelled on a BloodEagle theme with some buildings sporting HV logos.

Vestige by dr boom on February 14, 2004

Siege Desert Foggy Client Side Custom Textures Custom Shapes

"As lava and deadly gases rise slowly over the dying planet, two teams battle over the last vestige of shelter"

I have been promising my wife that this is my last map for T2. I am putting this here so she believes me this time.(Good thing Vengeance is around the corner :)) I have always wanted to make a siege map, so here it is.

The map itself is fairly small.

The forward generator powers all external defenses.

Eagle Spire by Uglydog on February 9, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

Well here is another one for ya. This one is has my first custom base in it. It was made using both Quark and Hammer. I was going for a sunset/twilight kinda look. But some may feel the color is a bit over the top. The bots do ok.. They defend pretty well but offence... well there bots and I’ll leave it at that ;-) although the middle of the map can get pretty heated at times.

have fun and let me know what ya think

Save Your Soul by yavor on January 2, 2004

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes

Map designed for 14v14 or higher number of players.

Different types of terrains.

River's current.

Strong winds over vulcanoes.

Map for players who like advanced skiing. It is not a map where you can do what you want after 5 mins of playing. You have to explore this world to understand it.

Thanks for mates from clans sYs & BDX.

Thanks for creators of 3D objects and textures.

Special thanks for founders and creators of Great job, guys.

Nuclear Meltdown 2 by Cyborg_Boba_fet on January 1, 2004

Capture the Flag Other Foggy Client Side Custom Textures Custom Shapes

Well seeing that mostly everyone without like a... really good computer probably disliked my last nuclear meltdown because of the lag from the particle emitters. I was still learning how to map at that time so i wasn't really thinking about that. So anyway onto the new stuff.

In this mission I have made jumpramps on each side of the lake to get on the sub faster as seen in picture 4.

Magellan 3941 by kab000m on November 28, 2003

Capture the Flag Snow Clear Client Side Custom Textures Custom Shapes

This is a small map for 10vs10 matches in a snow setting.

Flags are 650 meters apart and the Bases around 700 meters.

Each Base is situated on a hill, next to a small lake where you can find the Flag. A Medium Sensor behind the Base provides information for a Rocket Turret on the other side of the lake.

The Base structure has no entrances from the sides, but you can enter it through the large opening in the roof. Inside you find 4 inventories which are powered by 2 generators in the basement.