Morning Glory is my first map as a return to Tribes 2. It sports a capturable vehicle pad called "Adumlah Cave".
The two flags are out in the open and while each team may have varying terrains the cap routes are very much equal in availability.
Each base is comprised of an underground and topside. The underground was made with some scaling walls and turret holders, add a few turned over sensor holders and you have lighting fixtures.
Don't waste your time on the vehicle pad, you can easily win the map without it.
Well, I guess I will start out with a little description, since that is standard, still...I hope...well...Let's get started!
I got the map name from a spell in World of Warcraft. Quite a good one, I might add. But, I digress. I used the Katabatic terrain and filled in the holes, as well as add a few for the large underground base used in a siege map (I cannot remember the name for the life of me, but it is the same base as the one used in the map "Containment").
Bioderm threat is reaching all outposts and major torings in Orsini. You have been assigned to Audumla Iceplanes which shows some but low activity with the Bioderms.
This is a remake of the LoneWolf teams 'Adumula Iceplains'.
This is my first map, the main bases are about 525 Meters apart and the flag bases 650 Meters apart, there is a mountain range in between the flag bases that slows cappers down a good deal, the main bases are in a large plain with a ditch down the middle 6 caps to win.
Stranglehold is a small fast paced Siege map that will keep the action going. Offense has a Vehicle Station and MPB Teleporter that will help to keep the pressure on. Defense has a Vehicle Pad that only allows Shrikes. The Main Objective is housed in a Bunker that is quite difficult to defend. The Main base houses the Generators that power the Objective Force Field. The Bunker Gens have to be disabled in order to access the Main Base. Not to hard to figure out. This map include the my Advanced Bot files for all those Bot lovers out there.
One of my first maps, Weapon of Choice does something downright cruel to Siege players and removes their inventory stations. You have to pick up all your weapons and packs. The map flows relatively easily from building to building. It's fairly small and can go quickly. Thanks to all who helped me test.