"As lava and deadly gases rise slowly over the dying planet, two teams battle over the last vestige of shelter"
I have been promising my wife that this is my last map for T2. I am putting this here so she believes me this time.(Good thing Vengeance is around the corner :)) I have always wanted to make a siege map, so here it is.
The map itself is fairly small.
The forward generator powers all external defenses.
This a map I made for the MA/NXA Grand Melee as well as for the Dark Tower.
It has a capturable objective in the middle, and some of the more fun-killng vehicles removed to put an emphasis on ground pounding. Two generators power the vehicle pad and main base assets, making the offense divide its efforts to get certain things offline.
Also included is a farmer's care package near the bases in case push comes to shove.
This is my first submission to T2maps.com, and I hope it doesn't disappoint.
Basically the same Desiccator with some improvements that have been suggested in the TWL forums.
The terrain was smoothed slightly to make skiing easier.
Visibility increased slightly.
Inferno tactical tower rotated 180 degrees.
Force field gens reduced to one per side, and moved from basement to main floor.
This last change was suggested to prompote better overall gameplay by preventing easy camping of the gen room and to make it easier to take back.
I made this map with the idea that a Siege Game should not be an easy cap. There are three Generators inside the Defensive Base that must be disabled in order to access the Switch. The Bunker on the hill hosts the entrance Force Field Generators that have to be destroyed in order to gain access to the Defense Base. Offensive Base is far from the Objective but the use of Vehicles and MPB Teleporter can prove invaluable to the Attackers. You will notice that some custom scripting has been utilized to improve the playability and to enhance the performance of the AI for those who like Bots.
Arrogant Kings (CTF) is the fifth map created by myself, |CHAOS MAGE| (AKA- MageMod).
The map is specifically designed for MageMod; however, it is a great map for all servers (CTF)!
Picture 'Surreal' crossed with pure genius and imagination. This map contains two moderately defended castles; each nestled snuggly in a nice desert terrain. Both teams must utilize their vehicle stations and stealth to capture the enemy flag. The flags are on a pedestal in the center of each base. The main base and the vehicle base use separate generators to limit "un-sportsman-like" game play.
Proximity Warning is the third map created by myself, |CHAOS MAGE| (AKA- MageMod).
The mission contains two, well-defended bases suspended over lava connected by a walking bridge and a non-gravity force field bridge (you'll see; it's good for cloaks and slow moving fatties). There is a flip-flop with a deployable inventory station and motion turret.
The enemy must destroy the lower level generator to open the flag force field. The front solar panel (with the main generators) controls the orange (all-pass) force fields.