Blind Man's Bluff is based off a concept from Tribes 1 that I did. It was popular then and hopefully people will like this map as well. The name says it all. Visibility is Limited to about 10 meters. Some Items have been placed near the flag but otherwise it is pure spawn. I hope you enjoy this map as much as I do and others who have playtested it for me did.
This is a basic map with two bases in an open field. There are two turrets, one on each side of the base to help keep the flag in one spot. There is also one generator, and two repair packs one on each side of the base. In the open field there are some giant rocks to give u cover if u plan to go down the middle. I hope you enjoy this map as I have in making.
A friend of mine commissioned me to make some maps for a large LAN party he's throwing--
One central base with 4 Inv Stations and 4 easy access Ammo Stations and a few outlying bunkers to a quick health boost.
And as an added bonus I threw in some Missile Turrets to make things interesting.
"The narrow path now wound under a sheer wall of cliffs to the left, above which the grim flanks of Caradhras towered up invisible in the gloom..."
After a month of testing, I decided to go ahead and release this map as is. This is the newer version, and the Tower Generator has been deleted.
The offense starts out and must take a repair pack to a base power generator a short distance away before they can use their inventories.
Well after a long long long delay in getting the spawn graph to work. Go4it go it to finaly go.
So here is what my map is like.
the sheild generators are the ones that the attackers must kill before going into the base and hitting the switch in the upper room.
Some things that i changed since the spawn graphs worked was I put the weapons for the attackers under the AT-AT's because nobody ever spawns in them.