Desert

October Rust by _Tex on June 29, 2002

Capture the Flag Desert Foggy Night

Ok, the story is lame, and the quote was just a favorite song lyric, but the map is damn fun.
The bases are CLOSE! Bombers have been removed, and mortar spam is sure to follow, but nonetheless, here ya go.

Starwolf holds this planet of R'st or "Rust" for matches against tribes that are "afraid of the cold".

We've had a lot of fun play testing this map. Hope y'all enjoy it...

Ocean Front Property by _Tex on June 19, 2002

Capture the Flag Desert Foggy

Where the Desert meets the Ocean of Fina a battle is
waged for control of the inlet. This particular inlet
is key to commerce shipping by water on this planet.

This map started off to be a 3rd version of the map Desert Ocean, but ended up being a hybrid between it and Sentinel. I've enjoyed play testing it, and I hope you enjoy it as much as I have.

Texas Desert by _Tex on June 13, 2002

Arena Desert Foggy

This map has been completed for sometime now, it's just been waiting for me to submit it...

I'm not really an Arena player, but I thought it might be fun to try my hand at an arena map.

I'm totally open to questions/comments/criticisms.

It's only a two team Arena map, sorry.

Speedracer by ]Bio]-[azard[ on June 10, 2002

Capture the Flag Race Desert Clear Client Side

A well designed and detailed racing map! A MUST HAVE for T2 racing fans! Featuring CTF (Capture the Flag) play but on a rip-roaring motocross style racing track equipped with water, jumps, objective controlled auto-repairing pitstops, and even a secret cave!

Desert Winds by Sun Quan on June 9, 2002

Capture the Flag Desert Clear

The planet Swefe was once pouplated with people until a full-scale invasion was brought on by the Horde, now the planet has nothing and many are gone. The poeple that are left barely survive. The only way to survive is with water which only some people got. Now the year is 4820 A.D. You must fight for your water!

Map is a basic type of map, with vehicles and each team has only 1 inv which i would protect if i where you, vehicle stations have sniper guards. 700 to win

Absolute Carnage by WarriorDragon15 on June 9, 2002

Siege Desert Clear

The Blood Eagle are in control of a massive sensor net tower on this barren and unforgiving world. This tower is of great importance to the Blood Eagle, it is the back bone of their entire communitacions network and very heavily fortified. The Diamond Sword recognize the importance of this tower and are mountaing an attack to disable it. But something went wrong with their plan. The planetary defense turrets shot down their mothership upon entry of the atmosphere. Them managed to emergency deploy their two bunkers and undock their vehicle station from the mothership.

DesertFury by NeoMatrix on June 7, 2002

Capture the Flag Desert Foggy Client Side Night

This map is a decent sized map with approx 800m between flags which are partially encaged by forcefields. These can be shut off by killing the generator in the bunker underneath the flag itself. I stretched the main base building so that the station and generator on the walkway could live through a mortar barrage, and threw a few turrets in there to make it a bit harder to kill that last station if the others are down.

Logans Run by trixster on May 29, 2002

Capture the Flag Desert Foggy

Logans Run is setup with two open bases within close proximity to one another. This is set up this way to keep quick constant action between teams, even in smaller games between fewer players. There are two generators for each team, one powering inventory stations, and the other powering base defenses. This makes it harder to make inventory stations unavailable, but allows base defenses to be disabled. Logans Run has been one of the most popular maps on our server for the last 3 months, so I finally decided to make it available to the public hope you enjoy it as much as we have.