Capture and Hold

The Dark Sea 2 by D.N.A. on July 17, 2002

Capture and Hold Capture the Flag Badlands Foggy Bots Night

Hello...long time no see! Kind of fell away from Tribes for awhile. Just lost the feeling. but things look good with the new editor so I must practice on that for my next maps I will do.
Anyway to the's part 2 of The Dark Sea, as if you did not already know that. Tried to make it more of a chalenge. The terrain is not realy even, nor the base. Nothing MAJOR different but just moved things around. Bases are about 800 meters away. Flag is in the open.
Vehicles are in minuse the MPB. I must say for the ground V's you might wont to drive to the side instead of straight forward.

Crystal Shards by Dr. Pimento on May 30, 2002

Capture and Hold Capture the Flag Deathmatch Siege Volcanic Clear Bots Night

What can you do to destroy a Diamond Sword world? It already looks like Hell.. what's left to do to it? When the Diamond Sword troops came home, at first glance, everything was as they had left it. It soon became apparent, however, that nothing at all remained unsoiled by a pillaging Horde detachment. Even the air stank of the enemy, and few now will live, even on the sites of their homes.

Crystal Shards brings an interesting twist to gameplay.

Shattered Paradise by Dr. Pimento on May 16, 2002

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Siege Team Hunters Lush Raining Bots

The Blood Eagle armies returned victorious from a campaign against the Hordes, only to come home and find one of their most sacred relics lying in ruins. Lighting plays across the sky now, and courses through the empty shells that were temples, once.

Shattered Paradise gives a new aspect to CTF, being described by one as Siege in CTF. If you hold the center Ruins, you have a ForceField over your flag, keeping it safely out of enemy's hands. As an added bonus, you can capture the low Temple, whereupon the Sniper's room in the Main base will cloak anyone inside it.

Broken Dreams by Dr. Pimento on May 1, 2002

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Rabbit Siege Team Hunters Snow Storming Bots Night

This once beautiful outflung StarWorlf world was taken by the Derm forces during it's inhabitant's tenure in the war. The snowfields were turned to vast mining tracts, with bridges marring the view and pollution clouding the sky. The Bioderms had left by the time the humans returned, but that didn't make the loss any more bearable.

The atmosphere of this map is dark, and perhaps forboding.

Vengence by -Deus on April 16, 2002

Capture and Hold Lush Clear

This Map Have Three Building Around The Flag And On Vehical pad At Each Base The Buildings Can Be used As Snipers Towers For Flag Cappers And you Can Morter Spam.

SB Fortress 2 by NecroBones on March 5, 2002

Capture and Hold Capture the Flag Siege Lush Clear

This map is a variant of SB-Fortress 1B, which in turn is a revision of SB-Fortress 1. In this case, while retaining the CTF, CNH, and Siege objectives and so forth, this map also adds a variant of the hangar from Hangar 18. If you don't mind killing your framerate, you might enjoy playing around with this map. It's completely unfair, but it's great for "admin chaos night" on your server. :)

SB Fortress 1B by NecroBones on March 5, 2002

Capture and Hold Capture the Flag Siege Lush Clear

This is a revision of the original SB Fortress 1 map. It's still an unfair mission, designed more as a meeting place, but we've successfully used it as an "admins vs everyone else" map with the BONES mod.

The main differences between 1B and version 1 is that this newer map works as CTF, CNH, and Siege, and has all the appropriate objectives for each game mode. I think a few other minor cleanups were made as well. It's a great novelty map, though it's rough on the framerate. :)

Hells Pit by D.N.A. on December 11, 2001

Capture and Hold Capture the Flag Deathmatch Volcanic Foggy Bots Client Side Custom Shapes Night

Well this will be my first try at a ARENA map, and I hope luck is on my side again that everything works. Well it's a big one! I think there are a couple bigger ones not to sure. Anyway I had no problem with lag, even with vehicles. I spent some time with World Craft to make the arena work. (pain in the ass I can say that). 3 days!!! CnH base in the middle which is the only base with 2 turrets. Everything is indoors. You can go outside but you better be flying cause when you fall you're dead.(took out wet edges). = lava is everywhere. Which is my piont on keeping things inside.

Battle Room 2 - Enders War by Mercen4ry on November 21, 2001

Capture and Hold Capture the Flag Team Hunters Other Clear Night

First off, this is NOT a remake of FlyingElmo's Arena Map. It was sheer coincidence that both of us came upon the same idea, but you will find our interpretations of Ender's Game to be completely different.

Anyway, as I just stated, this map is based solely on the book Ender's Game by Orson Scott Card, and as such many things may appear odd to you, the player. As such, let me try my best to explain the situation as it relates to the book.

1) Base Setup:
Bases are scaled larger than normal.