Capture and Hold

Howl of the Yeti by Lexor on August 10, 2001

Capture and Hold Capture the Flag Other Storming

The Bioderms invented a system to absorb the power right from
a planet's life systems. This planet used to be a lush forest,
and now look at the carnage.

But this machinery has a reverse switch.

Control the Planetsucker complex and you can save this planet!

Howl of the Yeti is a "melee" CTF and CnH map, with both teams' bases very close together, and surrounding a center objective building.

The map was inspired by the amazing colours and sharpness of my new Samsung 570V TFT display.

Thanks to clan +|TBF|+ for testing.

Rings of Saturn by EEPROM on July 21, 2001

Capture and Hold Capture the Flag Other Clear Night

Well, here is another Pro Flyer map (what I call them) where knowing how to fly helps. This map takes place in space, like, stuff (what ever you want to call it I guess), centered around one of Saturn's rings. The bases are built on two huge floating rock islands with plenty of rocks to jump to. There is a center objective. Oh, don't worry about falling, a little surprise awaits down below. Anyway, check it out and have fun.

Bunker War by Papa Fatcheeks on June 26, 2001

Capture and Hold Capture the Flag Lush Storming Bots Client Side Night

This is my first map, so don't leave my butt smoking too bad. :)
Lush with a Low flight ceiling and Sanctuary base buildings with 4 inventory stations and 1 generator each. The emergency repair packs and flags are covered by team-only forcefields. There are 32 approx bunkers with inventory stations scattered throuought the map, the objective tower guarded by a lone sentry turret in the middle controls ALL OF THEM. The reason I did this was to cause EXTREME tension/havoc/chaos around the middle of the map I had envisioned this map to have 20-30 palyers.

SB Fortress 1 by NecroBones on June 14, 2001

Capture and Hold Other Lush Foggy

This map was never meant to be a fair fight, but rather a meeting place for my tribe. I made it CNH to keep it out of the CTF rotation, and also to have more control over team assignment than siege affords. The base is relatively easy to defend, and is bristling with turrets of all kinds. It's a tough nut to crack, and is quite a sight to behold! But remember, it is completely unfair, as it's never meant for the attacking team to actually stand a chance, so if you put this into your server's regular rotation, I'll have to hurt you.. hehe :)

Martian Assault by Lexor on June 14, 2001

Capture and Hold Capture the Flag Desert Clear Bots Client Side

Ancient humans always knew that there was something odd with that Face on Mars. However they did not have the resources to discover its true history or power. But now the secrets of the Face and the ancient Martian culture are being understood for the first time. And just like the old times, we're involved in a space race ! The enemy has already set up a fortress on the opposite side of the Face, and like your team they have already began extracting the ancient knowledge and artifacts. Invade their base and capture it back !

Sarcophagus by NecroBones on May 29, 2001

Capture and Hold Capture the Flag Desert Clear Night

So far I've been unable to make a cavern map in T2 (I think they made the engine more restrictive than T1 as far as terrain is concerned), so I did the next best thing. The arena is under a large concrete enclosure, with catwalks that run along the cieling, complete with howling air vents. The floor is sandy, and covered with dead trees, vehicle wrecks, and bodies that scream in pain. There are 4 capturable bunkers on the ground, but it's the capturable box in the center of the catwalk that proves to have the greatest tactical advantage. This makes for an extremely fast and furious battle.

Freedom by OnaDeathwish! on May 28, 2001

Capture and Hold Lush Raining

This map is intended for well populated servers and with lots of players, because it is a very large map. (Sorry, no ground vehicles, terrian to steep for them) Scenario- You have been in a Floating POW Jail, a riot has broke out and some other POW's escaped. They stole some shrikes, and flew into the jails gens, completely destrying them. With the gens gone, that opened all the jails FF's. You'll see the FF's did not open all the way, but enough for you to have your freedom, for the moment anyway.

Mountain High by shokx on May 27, 2001

Capture and Hold Lush Clear Bots

Mountain High is a CnH mission based on the rabbit terrain "Escalade". As it has no new terrain it will work as a server-side level. It has support for bots. Due to it's long view distance it is probably not suitable for low spec machines, although if you can run "Escalade" fine then you'll have no problems. The level has a base for each team plus four buildings available for capture. There is a high-altitude tower in the centre of the map with a vehicle station. This is the only vehicle station on the map and must be captured :). Also there are two towers and a heavily fortified bunker.