Deadmarshes is the 3rd map I've created. I is a very fast and evil map, on an open plain with water everywhere.
A tower in the middle (sorry Nefilim!) is the hub of the map, although there are weapon and health caches around the perimiter.
I have an interesting new way around those annoying OOBers. Previously, lightning made sure that no-one ventured beyond boundaries, but now, I've made a better, non-violent way to keep players in...
*Its just not the same!
A modification to the Capture the Flag map Minotaur, to make it Deathmatch compatible. I reduced the terrain size and added some useful items in the terrain. I made this map because most of the servers use a maximum of 10-14 players, and this map fits well for that amount. Although this map needs to be downloaded to play, it HAS BOT SUPPORT.
For mappers: This demos a modified Forcefield which allows TVs and monitors with up to five frames of animation. /scripts/tvscreen.cs is well documented to help create your own versions. Like FFs, the screens are connected to a generator and thus can be turned off. Included graphics are a Matrix-like one, a dancing girl, and the T2 intro.
I hope this comes in handy to add a little life to your maps!
-Eric aka Traveller2010
Here's my second Arena map. I've decided to throw in some other gameTypes since this is a good mission for multiple types. I built this map inside a huge dome in which players have much room to battle, but there are limits. This keeps away from the Out Of Bounds part, and slightly hard to hide from your predator =).
This should be a pretty fun mission with several players, and bot support is included. As usual, the map is server side. Thanx again to the Tribes2Map.com Community. Have fun with this one. =D
Once a peacefull planet, it is now being faught over. war has broken out and lasted for centuries.
The flags are approxomatly 1500m apart, with a capturable objective in the center called "The Temple". in the middle of the map, The Temple is guarded by 3 mortar turrets, and inbetween the teams is another mortar. having control of The Temple will give the Offence an upper hand. at the front of each base is a plasma turret for forward protection. each team has 2 inventory stations. the flag is guarded by an elf turret.
Starscape is part of a totally new and never done before type of mission, we call it MapMod. MapMod is a self contained MOD within in a single mission. The idea behind MapMod is to have totally different games each time the mission changes. Each MapMod will be different from the others. Starscape is a flight sim set in space and has several new models including Vehicles, Mines, asteroids and bases..
Look for other MapMod missions with all new adventures soon.
This map unleashes the full power of the Map Support Package v2.0 by Founder, myself and TseTse.
Well this is my first city atemp. My next one will be much much better. But I mise well test what people think of this one first.
Well their are bases for CTF. they are like a big 4 or 5 story apartment. With a vehicle station. And about 4 invos.
If you are missing anything please tell me. Its hard to keep track of what to put in and stuff if you have all this other crap kicking around.