Watery Grave by Red Shifter on September 17, 2004

Arena Deathmatch Other Clear Night

Watery Grave is the sequel to Watery Death, a map that made many Arena players fear splash damage in ways that one would never imagine.

You know how this works: your equipment is given to you upon spawn via your favorites. You cannot use any armor besides the default Light. Shoot the center of any of the 64 tiles, and it will disappear for a few seconds. Anyone can fall into the gap created by the disappearing platforms, and fall to their doom - to which you get credit for the kill!

In Deathmatch, you launch into the air upon respawn.

The Curtain by HarmlessHam$ter on September 17, 2004

Capture the Flag Lush Clear Client Side

Two flags that are 75 meters apart are seperated by a gigantic wall.
Generators protected by forcefields, use of foliage for concealment and good turret placement should help this map to be a fun one to play.
- HarmlessHam$ter

Battlefield 1642 by dj245 on September 16, 2004

Capture the Flag Lush Clear

This map is kind of like the map Turncoat in that every building is an objective. However I did NOT do a centre objective because the Turncoat objective is simply way too powerful and no matter how I tried to build it the Center objective just grew massively and became too powerful. Probably a problem for a lot of maps.

Anyway both teams have in their spawn area an objective that is very secure and moderately powerful.

Desert Guns Improved by dj245 on September 14, 2004

Capture the Flag Desert Clear

Its a remake of Desert Guns to try and make it more ownage-proof. The MPB now spawns behind the base at the start of the map- AND whenever it is destroyed. All turrets are now missile to take out those tanks. Gravcycles now available at Vpad. MPB now no longer available at Vpad (duh). Couple more minor tweaks, some redundant base junk removed, and a deployable inventory waiting at the objective for ya.

Try it out!

Mana by Cinderkarst on September 11, 2004

Capture the Flag Lush Clear Client Side Custom Shapes

This is my final T2 map. After countless hours of playing and mapping for this fantastic game, it's time for me to move on to other games.

Mana is a huge, sprawling map favoring the defense to a pretty heavy extent. Each team's flag is place in between a gauntlet of trees and a pool of water. The high visibility makes it hard for the capper to make a clandestine approach to the enemy flagstand.

Flanking the flag mound are two towers sporting four invos powered by a generator below.

Vendaric by ZOD on August 17, 2004

Capture the Flag Defend and Destroy Desert Clear Bots Client Side Custom Textures Custom Shapes Night

This map is based on Vestige by dr boom and uses his interiors, I liked his map so much I wanted to make a non-Siege version.

Some gameplay altering scripting was done. Sparkys teleporters were added just as they are in dr booms map. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

All scripting is activated via the Map Support Pack v2 by Founder, myself and TseTse.