Forest Valley by kLUMSY bOT on October 20, 2003

Capture the Flag Lush Foggy Bots Client Side Custom Shapes

Forest Valley is the 5th map I've created. Gained loads of experience in interiors making Arid, and this map is a revitalisation of my first map, ForestValley - which was too poor to release! The map has some tightly defended bases, 2 km apart on a densely wooded valley, across a long expanse of water.

To boost FPS, I made the fog fairly strong on the map. this makes stealth the key in this mission, and suprise attacks a good idea.

Arid by kLUMSY bOT on October 6, 2003

Capture the Flag Desert Clear Bots Client Side Custom Shapes

Arid is the 4th map I've created - and my fave :). It has my debut into interior designing in it. A high visibility, fast-paced offence map, this is designed to be vehicle centric and very anti-turtling. This map is a serious problem for defenders, but the arches leading into the base fit a tank perfectly for a reason...

The flags are almost 2 km apart, and the generators are remote and weak. There is only 1 spawning repair pack in the plain in the middle of the map, and the high visibility and excellent ski slopes make this a light's map.

*Its just not the same!

Deadmarshes by kLUMSY bOT on October 2, 2003

Bounty Deathmatch Hunters Rabbit Team Hunters Lush Raining Bots Client Side Custom Shapes Night

Deadmarshes is the 3rd map I've created. I is a very fast and evil map, on an open plain with water everywhere.

A tower in the middle (sorry Nefilim!) is the hub of the map, although there are weapon and health caches around the perimiter.

I have an interesting new way around those annoying OOBers. Previously, lightning made sure that no-one ventured beyond boundaries, but now, I've made a better, non-violent way to keep players in...

*Its just not the same!

Icy Lake by kLUMSY bOT on September 24, 2003

Capture the Flag Snow Clear Bots Client Side

Icy lake is the 2nd map I've ever created, and I think it has the nicest texturing and terrain all my maps.

Each team has a well-defended base, with the flags 1.5 km apart, and some important foreward towers up for grabs. Visibility is high, and an excellent map for snipers.

Although you need to keep an eye out for turrets and snipers, do take some time out to check out the scenery, like the 'Island of many whoopsies' in the middle, which I'm very proud of.

Apologies to Nefilim for basing my terrain on his (I did make a few changes...)

*Its just not the same!

Battle Of The Dome by vXKitiaraXv on September 18, 2003

Capture the Flag Desert Clear Bots

this amp is very intense. turn around if you cant handle fast paced action at close quarters :)

these 2 tribes battle it out in the ultimate competition for superiority. ill let the screenies do the talking right now hehe :)
have lots of fun and enjoy this wonderfull map :D


Hot Springs by vXKitiaraXv on September 13, 2003

Capture the Flag Lush Foggy Bots

this is my first map since ive been back from basic training. just to sorta get me back into the swing of things, i decided to help make a few SS maps for my friend who is making XtremeKills Mod.

as you probly guessed, this map is for XtremeKills. but it is also very functional in base and any other mod out there, even base :)

there are 2 bases per team. one ground, and one air. the ground base is home to 2 generators, that power said base, 1 sentury turret, 2 inventories, 1 vehicle pad with ground only vehicles, 2 sensors, and one AA turret.

Mini Minotaur by punk_rock_fan on September 2, 2003

Deathmatch Badlands Clear Bots Client Side

A modification to the Capture the Flag map Minotaur, to make it Deathmatch compatible. I reduced the terrain size and added some useful items in the terrain. I made this map because most of the servers use a maximum of 10-14 players, and this map fits well for that amount. Although this map needs to be downloaded to play, it HAS BOT SUPPORT.

Tribes2 Teamplay CTF by Lt Earthworm on August 27, 2003

Capture the Flag Lush Clear Bots

Small little CTF map. I designed it for a mod that never got off the ground, but got good feedback from some people that played on my server with this map. It has no inventory stations because I planned on using Spawn Favorites, but you can enable that for this map by typing $Host::SpawnFavs = 1; into the console. To disable it, just type $Host::SpawnFavs = 0;
The water below the play area hurts, so don't fall in!

Nona Vee by Lagg_Alot on August 6, 2003

Capture the Flag Desert Clear Bots

You could say that this is the Siege map Gauntlet, modified for CTF. In fact that is exactly what it is. Of course I have included custom AI files for all those Bot lovers out there. Ask a bot to be a bombardier.

caustic by dr boom on July 30, 2003

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes

This one took a long time...

There are two turrets guarding the flag directly with another for air defense. Difficult to cap with the turrets up, if they go down it's over fast. You should find the ski routes pretty good. Vehicle routes are designed to give ground troops good visibility of incoming tanks (had to leave em in Tag :)). The water is a slow killer (thanks to a script by ZOD). There are teleporters for repairing the air turret quickly (Sparky's script)I lost track of all the sound emitters in this thing, a little ear-candy for the audio crowd.