Custom Shapes

Lavapits by kLUMSY bOT on November 10, 2003

Capture the Flag Volcanic Clear Bots Client Side Custom Shapes Night

Lava Pits (formerly Brimstone and Lavaland) is my 6th and one of my last maps. Inspired by one of the t:v maps, I decided to make a triangulated tower base, which Daem0hn likes to call 'huts'.

Each team has a tightly defended base, making offence difficult without teamwork. The turrets prove to be a serious problem if the sensor net is extended (hint, hint) or if kept repaired. Visibility is high, so the map is good for snipers.

You will need to keep an eye out for where you put your feet, or you will be in for a lava swim.

Crown by Pala on October 25, 2003

Capture the Flag Lush Clear Client Side Custom Shapes

Well I have made tons of maps, this is just 1 of them. Its an combo of many different maps I have seen and added some my own touch for those.

Should be quite simple map and dont need too much brains. Made to be well playable and fun. Nothing which actually needs tons of tactics. Thought they are always recommended. Not sure about FPS thing for my avarage computer is runned fine but now sure of full server gaming.. :) and rest of bugs. no clue.

Bloodmoon by SSBeast on October 21, 2003

Capture and Hold Capture the Flag Badlands Clear Client Side Custom Textures Custom Shapes Night

The BloodMoon rose as an ill omen on the horizon. To the ancient ones, who knew it's meaning, it could only bring evil and destuction. The people gazed in terror as the planet trembled, but it was only the beginning of the horror. A corruption filled the air like the stench of a decaying corpse. The once clear blue waters of the land ran red and thick with blood. All those that drank from it went mad with a sickening thirst. Then the sky's opened and unleashed it's burning wrath. It scorched the lands leaving it uninhabitable and baren.

Forest Valley by kLUMSY bOT on October 20, 2003

Capture the Flag Lush Foggy Bots Client Side Custom Shapes

Forest Valley is the 5th map I've created. Gained loads of experience in interiors making Arid, and this map is a revitalisation of my first map, ForestValley - which was too poor to release! The map has some tightly defended bases, 2 km apart on a densely wooded valley, across a long expanse of water.

To boost FPS, I made the fog fairly strong on the map. this makes stealth the key in this mission, and suprise attacks a good idea.

End of Life by Bramage on October 15, 2003

Capture the Flag Other Foggy Client Side Custom Textures Custom Shapes

For Eons the two Tribes have fought. Draining the resources of the planet till it was nothing but a metal shell over the hot magma and core of the planet. The battle raged till the planet itself could no longer hold out. The metal shell began to melt and cracks formed. Hot magma bubbled just below the surface.

This is the first of a couple of maps based on a small theme. In this map I have made my own texture for the ground.

Mario World CTF by GeeB on October 13, 2003

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes

Important notice : Please delete all .dso files from your gamedata base dir before deciding that the scripts in this map are crazy. Older versions of the teleport script by Sparky cause some weird problems with the pipes. 6 captures to win, 35 min rounds. Many people have been waiting for me to release this map, and it’s finally here. I hope you all enjoy killing each other in Mario world. Thanks goes to Sparky for his great teleport script and to DSEZ for the skins. If the skins don’t work extract them from the vl2 file. Have fun