Frozen Glory by InfamousButcher on February 10, 2003

Capture the Flag Defend and Destroy Snow Clear Client Side Custom Textures Custom Shapes Night

Frozen Glory is a T2 client side CTF map, it also has support for the Defend and Destroy game type.

Frozen Glory has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.

Map Stats:

700 points to win

Flag to Flag Distance = 786m

Enjoy!

Be sure to also check out Frozen Giant, which also features these same prefabs but the gameplay is on a larger scale.

Infamous Butcher


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by Lead Falcon on February 11, 2003 · Rating:

This map is beautiful. I love the interiors especially; large, simple freestanding structures reminiscent of Tribes 1 =) You seem to have used textures from most, if not all of the texture sets. I didn't bother to look through the .vl2, but did you have to duplicate the ones you used from other sets and make your own .wad file? Your main set seems to be Lava, but I see a lot of Ice, and some borders and lights from Lush and Badlands. I'm just curious, cause I know from experience that doing so increases the file size tremendously. Whatever you did, awesome work. The interiors are a bit dim, but being so small, I don't expect anyone will be spending too much time in there. Also judging from experience, this map looks like it would play extremely well - there's enough space to defend, like deploying turrets and stuff, but camping and spamming would be virtually impossible. Also a nice sniping map hehe... Great job! I nominate this for MOTW, even though I have no authority =)

by Anakha on February 11, 2003 · Rating:

Very nice map!

Suits perfect for classic!
Base is not too complicated, map is well balanced.

Very nice work!