Shunt by BehalekGroon on December 23, 2004

Capture the Flag Badlands Clear

Planet L-4795 is a remote desert world rich in precious minerals and fuel ores. The bioderm horde had recently landed and set up two refineries in the area when they were suddenly overwhelmed by five Diamond Sword dropships. The 'derms didn't stand a chance and were quickly annihilated by the Sandrakers' superior numbers and technology. Now the refineries are a prize to be taken by the strongest human tribe.

Biohazard by Jambon on July 13, 2004

Siege Badlands Raining Night

A barren wasteland, poisoned by toxic liquids. Perfect for battle.

The offense starts in a floating base, the defense in a hillside bunker. Destroy one forcefield generator and two main generators to reveal a switch, submerged in the liquid. It is possible to reach the switch as any armor, although heavy is easiest.

Alderann Catwalks by dick longfellow on February 29, 2004

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Rabbit Team Hunters Badlands Storming Bots Client Side

This is my latest, and if I may say so, my best map. It features 2 towers
connected by three levels of intertwining bridges. There is an Oilrig in the
center that can be captured, allowing access to a couple of inventory stations.

This map makes you feel like an ant compared to to the buildings next to you. It
is amazing to look up at the maze of bridges above you, and yet it is still
comfortably easy to navigate.

Mountain_Battle by -Jake- on December 7, 2003

Capture the Flag Badlands Foggy Client Side

This map has 2 teams, 3 bunkers per team, 2 invas and one turret per bunker, a flag in the middle of the bunkers, and a repair pack on a floating platform above the flag. There is a large mountain range seperating the 2 bases. This is my first map. Enjoy! =)

Bloodmoon by SSBeast on October 21, 2003

Capture and Hold Capture the Flag Badlands Clear Client Side Custom Textures Custom Shapes Night

The BloodMoon rose as an ill omen on the horizon. To the ancient ones, who knew it's meaning, it could only bring evil and destuction. The people gazed in terror as the planet trembled, but it was only the beginning of the horror. A corruption filled the air like the stench of a decaying corpse. The once clear blue waters of the land ran red and thick with blood. All those that drank from it went mad with a sickening thirst. Then the sky's opened and unleashed it's burning wrath. It scorched the lands leaving it uninhabitable and baren.

Mini Minotaur by punk_rock_fan on September 2, 2003

Deathmatch Badlands Clear Bots Client Side

A modification to the Capture the Flag map Minotaur, to make it Deathmatch compatible. I reduced the terrain size and added some useful items in the terrain. I made this map because most of the servers use a maximum of 10-14 players, and this map fits well for that amount. Although this map needs to be downloaded to play, it HAS BOT SUPPORT.

Oasis-Hunters by =MANTIS= on April 14, 2003

Hunters Badlands Clear Bots

This has a nice small playing area which is great for creating YARD SALES.

As with Deathmatch, this map has all the inventory stations however, full Bot support has been added to this Hunters variation. The Nexus is caged on a floating platform elevated above the middle of the map.

My friends and I have been play this map a lot. Enjoy!

Sand Castle by _Tex on March 17, 2003

Capture the Flag Badlands Foggy

Started as a test map, to play with some settings, I eventually turned this into a Nuetral Flag map. This is my FIRST nuetral flag map, and probably, since they don't seem to be all that popular, my last.

There is a long tunnel that stretches from one base to the other.

Center NON-CLAIMABLE objective hosts the Nuetral Flag.

ONLY Nuetral Flag can be touched or capped.

Thanks to |HV| Xeirian who REALLY put some time into helping me troubleshoot this map.
There may be some problems with unassigned maps that I'm unaware of, if you come across something like this, please give me a heads up.

Turbide by Celios on February 24, 2003

Siege Badlands Raining

The attackers spawn at the top of a large and tremendously skiiable hill. They must ski down to the first base and take out the Primary Generator to disable the FFs protecting the North and South Generators. The Primary Generator is rather easy to kill and should be down most of the time.

Disabling the North and South Generators will then allow you to mount an attack on the Main Base as well as disable all the equipment in the first base.