Race

Over and Out by Dark_Harlequin on September 21, 2004

Race Volcanic Clear Client Side Night

This map is adapted from one of the best race maps out there - Goliath. Special thanks to Ace for making that in the first place. Most of the track is reused from that map but I put in many track elements that at least double the size of the race course.

This is a map I finished a while ago (second map I ever attempted) but I decided to release in case anyone still plays T2 race occasionally. It is possibly the longest track out there with a total object count just over 750 so I apologize in advance for the long initial lighting time.

Flatland Race by crusher 105 on October 12, 2003

Other Race Desert Foggy Client Side

This map is a simple and short race track created by the author [me] and agian its simple and short. THIS map is a modification from Jack Tl's Flatland. if you do not already have flatland.ter the file is included in the .vl2 (take note that this track is possible).

TVDemo by eforhan on July 22, 2003

Arena Bounty Capture and Hold Capture the Flag Deathmatch Defend and Destroy Hunters Other Rabbit Race Siege Single Player Team Hunters Other Clear Client Side Custom Textures Custom Shapes

For mappers: This demos a modified Forcefield which allows TVs and monitors with up to five frames of animation. /scripts/tvscreen.cs is well documented to help create your own versions. Like FFs, the screens are connected to a generator and thus can be turned off. Included graphics are a Matrix-like one, a dancing girl, and the T2 intro.

I hope this comes in handy to add a little life to your maps!

-Eric aka Traveller2010

Speedracer by ]Bio]-[azard[ on June 10, 2002

Capture the Flag Race Desert Clear Client Side

A well designed and detailed racing map! A MUST HAVE for T2 racing fans! Featuring CTF (Capture the Flag) play but on a rip-roaring motocross style racing track equipped with water, jumps, objective controlled auto-repairing pitstops, and even a secret cave!

Starwolf Homeworld by _Tex on April 5, 2002

Race Snow Snowing Night

Here on the Starwolf Homeworld of Ymir, Tribesmen are
free to do as they wish without fear of war. Raceways
were built so that off duty warriors could play and
practice their vehicle handling abilities. When a
tribesman is home, it's all about having a good time
and relaxing. The race courses start at the arches
with the green smoke.

Wipeout by Kael on January 3, 2002

Race Badlands Foggy Client Side

hey its a race map, with tunnels , jumps, and a wipeout style track, what more do you want. Well although its my first map its very proffesional, honest. Anyhoo give it a go, you may think its pants, but then again. Dare you risk it.

P.S. watch out for the water jump, I nearly hit 500kmph on a wildcat

Summit Raceway by EEPROM on December 20, 2001

Race Other Clear Client Side Custom Textures

Looks like Santa has heard my cries and has given me a nice G-Force 3. So, looks like EEPROM is back making Tribes2 maps again, oh boy!

I would like to start off by thanking Tokrz for creating the incredible skybox artwork in this map. Tokrz is a true artist with incredible talent and this sky really made the finishing touches for this map. Thanks Tokrz, this bong load is on me!

Now, here is the low-down on this Race map. Basically this is a teaser map for a bunch of other maps to follow.

NASCAR Racing by TalonKarrde on September 1, 2001

Race Snow Clear Client Side

Well,i always haev troub;e naming maps =),so the title doesnt really fit the map....its not a little loop that goes around and around..I finally got my spawngraphs to work(yeay!)As for screenshots,well,im never gonna get them to work at this rate =(

Wetland Raceway by Mercen4ry on August 26, 2001

Race Lush Clear Night

Welcome to Wetland Raceway, my first attempt at a pure race map. Right off the start some players may notice something odd: the gravity is lowered to 7/10th of normal. This forces racers to be very careful not to fly off the road, even though it's fairly wide. As you race around this track you will discover many roadside hazards: Rocks and obstacles on the roadway, Rings of Fire, a huge (over 100m!) loop-the-loop, and our old friend electricity :). Even though there is plenty of eye-candy to liven up the road, lighting times remain fast and fps high. Just try to pay attention to the road :).