Hunters

Alderann Catwalks by dick longfellow on February 29, 2004

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Rabbit Team Hunters Badlands Storming Bots Client Side

This is my latest, and if I may say so, my best map. It features 2 towers
connected by three levels of intertwining bridges. There is an Oilrig in the
center that can be captured, allowing access to a couple of inventory stations.

This map makes you feel like an ant compared to to the buildings next to you. It
is amazing to look up at the maze of bridges above you, and yet it is still
comfortably easy to navigate.

Deadmarshes by kLUMSY bOT on October 2, 2003

Bounty Deathmatch Hunters Rabbit Team Hunters Lush Raining Bots Client Side Custom Shapes Night

Deadmarshes is the 3rd map I've created. I is a very fast and evil map, on an open plain with water everywhere.

A tower in the middle (sorry Nefilim!) is the hub of the map, although there are weapon and health caches around the perimiter.

I have an interesting new way around those annoying OOBers. Previously, lightning made sure that no-one ventured beyond boundaries, but now, I've made a better, non-violent way to keep players in...

*Its just not the same!

TVDemo by eforhan on July 22, 2003

Arena Bounty Capture and Hold Capture the Flag Deathmatch Defend and Destroy Hunters Other Rabbit Race Siege Single Player Team Hunters Other Clear Client Side Custom Textures Custom Shapes

For mappers: This demos a modified Forcefield which allows TVs and monitors with up to five frames of animation. /scripts/tvscreen.cs is well documented to help create your own versions. Like FFs, the screens are connected to a generator and thus can be turned off. Included graphics are a Matrix-like one, a dancing girl, and the T2 intro.

I hope this comes in handy to add a little life to your maps!

-Eric aka Traveller2010

Dome Arena by Drumstix42 on June 28, 2003

Arena Bounty Deathmatch Hunters Team Hunters Desert Clear Bots

Here's my second Arena map. I've decided to throw in some other gameTypes since this is a good mission for multiple types. I built this map inside a huge dome in which players have much room to battle, but there are limits. This keeps away from the Out Of Bounds part, and slightly hard to hide from your predator =).

This should be a pretty fun mission with several players, and bot support is included. As usual, the map is server side. Thanx again to the Tribes2Map.com Community. Have fun with this one. =D

Egyptian Dunes MapPack 2 by vXKitiaraXv on April 28, 2003

Bounty Hunters Other Clear Bots Client Side Custom Textures Custom Shapes

Once a peacefull planet, it is now being faught over. war has broken out and lasted for centuries.

The flags are approxomatly 1500m apart, with a capturable objective in the center called "The Temple". in the middle of the map, The Temple is guarded by 3 mortar turrets, and inbetween the teams is another mortar. at the front of each base is a plasma turret for forward protection. each team has 2 inventory stations. the flag is guarded by an elf turret. and the terrain is very skiable...if you dont know how to ski...your SoL ;) (no vehicles)

All gametypes provide decent bot support.

Oasis-Hunters by =MANTIS= on April 14, 2003

Hunters Badlands Clear Bots

This has a nice small playing area which is great for creating YARD SALES.

As with Deathmatch, this map has all the inventory stations however, full Bot support has been added to this Hunters variation. The Nexus is caged on a floating platform elevated above the middle of the map.

My friends and I have been play this map a lot. Enjoy!

Boba Fetts City by Cyborg_Boba_fet on February 8, 2003

Bounty Capture the Flag Deathmatch Hunters Other Rabbit Team Hunters Lush Foggy Client Side Custom Textures Custom Shapes

Well this is my first city atemp. My next one will be much much better. But I mise well test what people think of this one first.

Well their are bases for CTF. they are like a big 4 or 5 story apartment. With a vehicle station. And about 4 invos.

If you are missing anything please tell me. Its hard to keep track of what to put in and stuff if you have all this other crap kicking around.

Retaliation by Dr. Pimento on September 16, 2002

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Team Hunters Badlands Raining Bots

The final chapter for Futures of Vengance. Retaliation takes place on a now-deserted Bio-derm training facility.

The flags for CTF are only 200 apart or so.. but don't let that fool you into thinking it's an easy cap! Both flags are protected by forcefields, and the generators are in a tower base, a mere 400 from the center. Once a flag generator is destroyed, Forcefield "shields" come up, protecting the Flag tower, and invariably trapping the attacker!

The game then becomes a race to see who wins: the flag capper, or the people repairing the generator..

Hells Rain by Death Lobster on August 2, 2002

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Team Hunters Lush Storming Bots Night

Back again! Hope you all don't cringe at the sight of me coming back yet again. But even if you do, I promise you'll like this one. Here's the low down.

This map supports alot of game play types, but all work really well. Bot support is very good in all types, but sometimes they act alot like bots.

There is no V-pad or generators. The focus of this map is placed heavily upon using your skills to stay alive.

Thanks:

Once more, that danged Pimento for scripting.

And me. None of this would have been possible with out me. Thanks me!!!!