Inspired by "The Sandbox" level from Army Men: Sarges Heroes (N64)
Pretty much 4 big castles, and the mission area is contained by huge walls. (See screenshots for layout of things)
the main bases are identical, and the terrain is almost identical. the Neutral castles are similar to each other, each having 2 inventories for all to use. the objective is in the middle, Two invincible turrets to help control the middle map area. There are 2 entries an almost dugout style gen room, and the main castles have 3 entry ways, the main door, back door, and the open side...
This is a revision of the Abeyance map. I have added flag bunkers, always powered inventory stations and forcefields to protect the Vpads. The main bases have 6 generators each, seperated by an always powered team only forcefield. The midfield capturable has control of 10 turrets to make keeping the midfield important. The midfield bunker has two all teams forcefields powered by the generators in the north and south towers. The object of the map is to induce fighting, constant fighting, with capping, and base rape.
NOTE: This map requires Team Rabbit 2 version 0324 or later in order to operate properly.
This map was created as a "test bed" for a TR2 modification called Soccer Mode. In this mode, you cannot easily carry the flag. Moving too fast while holding the flag or touching it will launch the flag as if you were passing it. You must pass the flag down the field and use teamwork in order to score goals.
Goalies are also used in this mode. The goalie lines are drawn on the field, and he can pick up the flag.