Defend and Destroy

Vendaric by ZOD on August 17, 2004

Capture the Flag Defend and Destroy Desert Clear Bots Client Side Custom Textures Custom Shapes Night

This map is based on Vestige by dr boom and uses his interiors, I liked his map so much I wanted to make a non-Siege version.

Some gameplay altering scripting was done. Sparkys teleporters were added just as they are in dr booms map. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

All scripting is activated via the Map Support Pack v2 by Founder, myself and TseTse.

Faukon by ZOD on March 30, 2004

Capture the Flag Defend and Destroy Volcanic Foggy Bots Night

Large dual gametype map, CTF and DnD. Capturable center objective "The Faukon" holds the only vehicle station. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can dumbfire the Missile Launcher and it does not lock onto players, but the turret does. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

Bridge over Acalegord by ZOD on March 30, 2004

Defend and Destroy Desert Clear Bots Client Side

Large map, dual gametype, Conquest and DnD. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

TVDemo by eforhan on July 22, 2003

Arena Bounty Capture and Hold Capture the Flag Deathmatch Defend and Destroy Hunters Other Rabbit Race Siege Single Player Team Hunters Other Clear Client Side Custom Textures Custom Shapes

For mappers: This demos a modified Forcefield which allows TVs and monitors with up to five frames of animation. /scripts/tvscreen.cs is well documented to help create your own versions. Like FFs, the screens are connected to a generator and thus can be turned off. Included graphics are a Matrix-like one, a dancing girl, and the T2 intro.

I hope this comes in handy to add a little life to your maps!

-Eric aka Traveller2010

Frozen Glory by InfamousButcher on February 10, 2003

Capture the Flag Defend and Destroy Snow Clear Client Side Custom Textures Custom Shapes Night

Frozen Glory is a T2 client side CTF map, it also has support for the Defend and Destroy game type.

Frozen Glory has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.

Map Stats:

700 points to win

Flag to Flag Distance = 786m

Enjoy!

Be sure to also check out Frozen Giant, which also features these same prefabs but the gameplay is on a larger scale.

Infamous Butcher

Frozen Giant by InfamousButcher on February 10, 2003

Capture the Flag Defend and Destroy Snow Clear Client Side Custom Textures Custom Shapes Night

Frozen Giant is a T2 client side CTF map, it also has support for the Defend and Destroy game type.

Frozen Giant has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.

Map Stats:

600 points to win

Flag to Flag Distance = 1325m

Enjoy!

Be sure to also check out Frozen Glory, which also features these same prefabs but the gameplay is on a smaller scale.

Infamous Butcher

Dream-state by Ephemeron on November 6, 2002

Capture and Hold Capture the Flag Defend and Destroy Other Clear Night

This map is different than just about anything I've seen... the basic idea of fighting on a glasslike surface came to me in a dream, as the name sort of indicates.

Gameplay should be fast, with high visibility, open flags, and gravity accelerators to give you a boost. An elevated central platform makes an effective base for mortar spamming the flags and vehicle pads. The platform is not capturable, but the team that controls it should have an advantage.

Base rapers and tower trashers should like this map, as the gen room is fairly easily camped, as are the forward towers.