Night

Forsaken Isle by Drummer 90 on February 10, 2007

Capture the Flag Other Storming Night

Welcome to Hell =)

After finally getting off my ass, working out the bugs, and cleaning it up, I can now present you with my first fully complete and playable map, and I glad to say that I'm perfectly happy with it.

The map consists of island surrounded by lava, with two clusters of bases about 1200 meters apart.

Duelers Inferno by Wipeout on February 6, 2007

Capture the Flag Lush Clear Night

Duelers Delight;
Small map bases around 400m apart.

Inventory Stations inside base

Underground capturable base located in the center of mission

Pillars behind base have ammo, weapons, and packs on top.

Wipeout

Watery Siege by Red Shifter on December 18, 2005

Siege Other Foggy Night

You really thought you were rid of me? The greatest mapper ever? The Red Shifter? NEVER!

Watery Siege is an extension of Watery Death. Instead of just going around and shooting at enemies, you actually play around an objective! And there's movable turrets too!

Offense: Your goal is to claim the switch. It's just sitting there, but it's not as easy as it looks. You must hold it for 3 minutes in order to make the capture. If you're having problems with the enemy turrets, try knocking them back to a less lethal position.

Defense: The offense is coming for your switch.

Convoy -Final Assault- by alingis on March 25, 2005

Other Siege Lush Clear Night

Final version of the Convoy series.

This map plays as a new gametype. The goal:

Defense: Drive and protect the convoys (MPBs) across the treacherous terrain to reach the other side of the zone. Score +1 for each convoy that arrives safely.

Offense: Destroy all 4 convoys to clear the forcefields protecting the switch, then cap. +1 point for fastest cap.

As always, thanks to all the Tribes fans, past and present, who have made this an enjoyable community to participate in.

Lake Devlon by Jugger d on December 29, 2004

Capture the Flag Lush Raining Night

Lake Devlon is your basic map for CTF. Destroy the solar panels on top enemy base to get in it, and then take out the main generators. Simple enough of course. Take a look at the bases, they use blue force fields. Those do not go down. Why? In my terms: it looks bad when they go down.

Slider zero fixed by Spartan119 on November 19, 2004

Capture the Flag Lush Foggy Night

[Map Updated]

Flags are about 680m apart in small bunkers. Main Gens power Lights of all buildings, and the V Pad stations + the main base inv. stations. Remote Gens power ALL Base turrets and the inv. stations in the remote base. Terrain is hilly. Pipes on the side of the remote bases can be used to access the rremote gens.

Fenix by Spartan119 on November 18, 2004

Capture the Flag Desert Clear Night

This may be a good choice for those who like some range between the bases... in this case, the flags are 1384m apart.
there is a capturable objective at midfield that has inventory stations and 2 towers nearby with 2 turrets, 1 med. sensor and an inventory for each tower each.
Each of the main bases has a Vehicle station, flag bunker (flag is on top in the open and there are inventories in the bunker), a Generator building, and a small bunker more towards midfield.

The Red X by Spartan119 on October 23, 2004

Capture the Flag Other Clear Bots Client Side Night

Flags very close(less than 400m)
Team bases consist only of a Large sensor and 5 inventory stations. (no buildings) 2 neutral inventory stations are in the middle, one on each side up on a small hill.
No repair packs lying around so the neutral inventories are important if you want to repair your base.
Terrain Layout: The mission area is in a deep pit. the bases are divided by an X shaped hill/barrier that extends to all corners (and is hot lava rock), which divides the mission ariea into 4 zones.

Slider zero by Spartan119 on September 26, 2004

Capture the Flag Lush Foggy Night

Flags are about 680m apart in small bunkers. Main Gens power Lights of all buildings, and the V- Pad stations + the main base inv. stations. Remote Gens power ALL Base turrets and the inv. stations in the remote base. Terrain is hilly. Pipes on the side of the remote bases can be used to access the rremote gens.

Over and Out by Dark_Harlequin on September 21, 2004

Race Volcanic Clear Client Side Night

This map is adapted from one of the best race maps out there - Goliath. Special thanks to Ace for making that in the first place. Most of the track is reused from that map but I put in many track elements that at least double the size of the race course.

This is a map I finished a while ago (second map I ever attempted) but I decided to release in case anyone still plays T2 race occasionally. It is possibly the longest track out there with a total object count just over 750 so I apologize in advance for the long initial lighting time.