Capture and Hold

Treacherous Intentions by Ubernator on August 8, 2004

Capture and Hold Capture the Flag Volcanic Clear Night

Shi Draconis Alpha has been freed from the Horde invasion, but a splinter group of the Pact threatens the Diamond Sword's hold on the planet. Only a showdown over the periphery tower can determine who will control Shi Draconis Alpha after the war.

I have put a lot of time and effort into Treacherous Intentions, in every aspect I can think of in a server-side map. For some time, I had the idea of creating an epic battle on the 5th training mission terrain and creating a very playable "lava" type map.

This map features the famous periphery tower as a capturable objective.

Bloody Chaos by Red Shifter on June 9, 2004

Capture and Hold Lush Clear

From the genius that brought you tiles you can shatter and forcefields that power up when you touch a flag; from the insane inventor of Blaster Deathmatch who is known as the l33test blaster master of all time; from the Red Shifter comes a new map.

Bloody Chaos is a Capture and Hold map. As you know, your goal is to touch the four switches and hold them for as long as humanly possible.

Each base has protected inventory stations, two turrets, and a vehicle pad. Each team has immediate access to Wildcat Grav Cycles, Beowulf Tanks, and Havoc Heavy Transports.

Alderann Catwalks by dick longfellow on February 29, 2004

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Rabbit Team Hunters Badlands Storming Bots Client Side

This is my latest, and if I may say so, my best map. It features 2 towers
connected by three levels of intertwining bridges. There is an Oilrig in the
center that can be captured, allowing access to a couple of inventory stations.

This map makes you feel like an ant compared to to the buildings next to you. It
is amazing to look up at the maze of bridges above you, and yet it is still
comfortably easy to navigate.

Bloodmoon by SSBeast on October 21, 2003

Capture and Hold Capture the Flag Badlands Clear Client Side Custom Textures Custom Shapes Night

The BloodMoon rose as an ill omen on the horizon. To the ancient ones, who knew it's meaning, it could only bring evil and destuction. The people gazed in terror as the planet trembled, but it was only the beginning of the horror. A corruption filled the air like the stench of a decaying corpse. The once clear blue waters of the land ran red and thick with blood. All those that drank from it went mad with a sickening thirst. Then the sky's opened and unleashed it's burning wrath. It scorched the lands leaving it uninhabitable and baren.

The Pool by The Driver on August 8, 2003

Capture and Hold Capture the Flag Desert Foggy

Small map for 10 vs 10 play. Also includes CnH support.

Both flags are each at the bottom of seperate "wells" that have dried up recently due to the warm weather on this planet.
Bases are close together, adding to the intensity.

TVDemo by eforhan on July 22, 2003

Arena Bounty Capture and Hold Capture the Flag Deathmatch Defend and Destroy Hunters Other Rabbit Race Siege Single Player Team Hunters Other Clear Client Side Custom Textures Custom Shapes

For mappers: This demos a modified Forcefield which allows TVs and monitors with up to five frames of animation. /scripts/tvscreen.cs is well documented to help create your own versions. Like FFs, the screens are connected to a generator and thus can be turned off. Included graphics are a Matrix-like one, a dancing girl, and the T2 intro.

I hope this comes in handy to add a little life to your maps!

-Eric aka Traveller2010

Coppice by Jambon on June 27, 2003

Capture and Hold Lush Clear

A lot of people have complained about a lack of CnH maps in the past, so I'm here to remedy that however I can.

This map is fairly simple- 4 towers, one in each corner, and a bunker in the middle. I couldn't figure out how to prevent inventories from being usable before they're captured, so I left it in and called it a feature. :P

Stormriders by SSBeast on June 9, 2003

Capture and Hold Capture the Flag Other Volcanic Foggy

Welcome to the planet of the Stormriders.

After a catastophic mining operation on the surface of the protean planet all the inhabitants were forced to take to the skies. Magma flowed freely across the once furtile planes, and the air became charged to the point that massive electrical storms were unavoidable. The tribes made their new homes high above the surface, just beyond the reach of the storms. They soon adopted the name Stormriders.

Hey all, this one can get tricky at times since the bases are connected by floating platforms that are just above a dense fog bank.

Avalon by TheBerk on February 3, 2003

Capture and Hold Other Foggy Bots Client Side Custom Textures Custom Shapes

Well finally got my CnH map out.. : )
hope its fun..
I threw bots in but they dont seem to care for objectives or the teleporters.. oh well maybe a good bot man could spice them up for me.. : )
I have been putting this map off for awhile as I am working on a full game version of Egyptia...
Its proving to be fun and rewarding but after a month I am burned out so back to the old stand in.. : )
Avalon is fun if you learn the routes.. : ) Its not too hard the teleporters are fairly easy to get too.. but the hardest part is getting the turtles out..