Siege Lush Clear Client Side Custom Textures Custom Shapes
I have been working on Charred for several months now and finally finished it.
It started as just a small idea that grew into a large map with many new ideas.
I added Teleporters to the offense side to get you from the main ship down to the crashed ship below.
You can also teleport to the back cargo bay and open the shield there to get out/in depending on your needs.. :)
The defense has 4 generator crates that power different areas, along with a primary and secondary generator that provides power to the Switch FF's
Also there are many crashed cargo bays with various vpads and inventory stations laying around to help either team.
All the vpads have a different load out for ships.. So choose your defensive style along with your offensive style carefully..
This will be the last big map I do as far as file size.. I am going back to the base textures and skies.. so it should reduce the total file size.. : )
Comments
Add Commentand the teleport script by
by Kipper on May 13, 2003 Permalink · Rating:and the teleport script by sparky, with changes by the reticent to make it siege compatable.. : )
Dont download until I get the
by TheBerk on May 10, 2003 Permalink · Rating:Dont download until I get the full file uploaded.
Oh and of course credits :)
by TheBerk on May 10, 2003 Permalink · Rating:Oh and of course credits :)
Wires.dts compliments of Dox.
The FF door trick brought to my attention by Unknown.
Ship and cargo ship names drawn at random : )
Special Inventory station names for Celios and Slivers_Revenge (dont ask)
Textures taken form a quake site. Evil something created by:
Author: Yves Allaire aka evil lair
Email: [email protected]
URL: http://planetquake.com/hfx
He has alot to choose form so look it up.. : )
anyways there are many neat little things in the map that help give it atmosphere.. enjoy..
If you dont play it at least look at it and explore :)
Oh and custom sky made by....
by TheBerk on May 10, 2003 Permalink · Rating:Oh and custom sky made by..........What was his name again.. : ) You know who you are.. : )
*he said not to give him credit..
Ok its up : )
by Kipper on May 12, 2003 Permalink · Rating:Ok its up : )
Thank you Bytor.. : )
woah.... Havn't played it
by Challenge on May 12, 2003 Permalink · Rating:woah.... Havn't played it yet, but when I do, I'll write a review for ya.
nice map Kip :) good job on
by vXKitiaraXv on May 12, 2003 Permalink · Rating:nice map Kip :) good job on the texturing and base layouts. i enjoyed testing and playing this map. one problem i have was the low fps that i got when outside. i dont know why but it is not normal at all on my pc. the only other thing is i thought that there could be some air vehicles in the main ship in the sky. but like you said the doors were to small... :) great job
VGW. I'll grade it if I play
by Paint it Black on May 12, 2003 Permalink · Rating:VGW. I'll grade it if I play it at a PU.
Lag is awful, apparently due
by Mr Tagomi on May 17, 2003 Permalink · Rating:Lag is awful, apparently due to visible distance. The sentry turret by the primary+secondary gens makes it impossble to take the gens out, the objectives are too far apart, and personally i find the crashed ship is tilted too much and really annoys me. Maybe just a slight tilt? Everything else is great, lol :)Please update, this map has billions of potential.
Thats the plan..
by Kipper on May 17, 2003 Permalink · Rating:Thats the plan..
I will start working on it and post a update later.. : )
VGRT... btw by 'lag' I meant
by Mr Tagomi on May 21, 2003 Permalink · Rating:VGRT... btw by 'lag' I meant FPS.
Beautiful map, but not much
by Red Shifter on June 4, 2003 Permalink · Rating:Beautiful map, but not much for playability...
This map is (as RS says,)
by Paint it Black on November 3, 2003 Permalink · Rating:This map is (as RS says,) beautiful. Looking at the amount of downloads it's sad that there are so few. Nice work on this map, but the gameplay needs some more thought.
thanks :)
by TheBerk on November 9, 2003 Permalink · Rating:thanks :)
this one really turned out well in the scenery department but thats about it..
I will be updating it eventually, just dont have alot of time anymore...
real life getting to be a big chunk of time eater..