Air Combat by Peter_2000 on July 6, 2001

Capture the Flag Volcanic Clear Night

Each team has a main base and vehicle pad(air vehicles only). There are also two capturable towers in the each equipped with two turrets and inventory stations. While your team holds an objective, the forcefield bridges linked to it will be usable to you. However, once the other team captures the objective (or when the map starts) you will fall right through the forcefield bridges and into the lava. I also adjusted the visual range so that the clients won't have to render the lava field unless they fall off the map or fly a vehicle low enough. Teamwork is required to get heavies into the ememy base or objectives. Only scout armors with energy packs will be able to cross the distance between the main bases and objective towers without vehicle assistance or the use of the forcefield bridges.


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by Peter_2000 on July 7, 2001 · Rating:

sorry about that grammatical error...
That line should be "There are also two capturable towers that are fully equipped with turrets and inventory stations"

by Peter_2000 on July 8, 2001 · Rating:

I found a small bug in the map while playtesting it some more last night. It seems that while I updated the description to include 7 flag caps, I didn't update the actual limit in the map to seven caps. So although it says 7 caps in the description, the actual limit in the game is 8 caps. Sorry folks...Other than that the map runs fine.

by Cregore on October 5, 2001 · Rating:

While i haven't played the map yet, the concept sounds very cool, and unique to boot. I'll be sure to give it a try ASAP.