Bounty Capture and Hold Capture the Flag Deathmatch Hunters Rabbit Team Hunters Badlands Storming Bots Client Side
This is my latest, and if I may say so, my best map. It features 2 towers
connected by three levels of intertwining bridges. There is an Oilrig in the
center that can be captured, allowing access to a couple of inventory stations.
This map makes you feel like an ant compared to to the buildings next to you. It
is amazing to look up at the maze of bridges above you, and yet it is still
comfortably easy to navigate. A scout armor with an energy pack can reach just
about any point on the map with energy to spare, while a juggernaut can use the
elevators, located at key points on the bridges. The map is fully navigable using
the little tunnels under the bridges, allowing for some interesting gun battles.
The MBP can be deployed on the bridges, which is ideal for beefing up your defence.
The amount of max deployable turrets has been juiced up to 6.
Not much else can be said about this map in words. You have to play it for
yourself to comprehend the complexity of it all.
I would just like to add that I have no clue what possessed me to spend my time
making a map this complex, but surprisingly it only took me a week.
Comments
Add CommentSorry about the low-res
by dick longfellow on February 29, 2004 Permalink · Rating:Sorry about the low-res screenshots. I didn't realize that my browser was set to compress any incoming or outgoing pictures.
The map has a very crisp and clear atmosphere, and looks a lot better than the picture
This map is clearly a winner.
by Wackyperson on February 29, 2004 Permalink · Rating:This map is clearly a winner. The visuals with this is breathtaking. The creator created the feeling of being a small insignificant creature in a complex world. The catwalks are easily navigated with each type of armor. From jetting from bridge to bridge with scout, to levitating through the elevators with juggernaut. One of the best ways to get through is flying through the intertwining catwalks with a shrike. Overall this is a solid map with one flaw. There are low frames even with the best computers. Even still, the desgin makes this map a winner.
Kudos D
Wow man. At first, I didn't
by Challenge on February 29, 2004 Permalink · Rating:Wow man. At first, I didn't think much of it. But the screenshots showed me more. That looks like one hell of a map.
Hmm... looks nice. Most maps
by starstriker1 on March 1, 2004 Permalink · Rating:Hmm... looks nice. Most maps like this "cheat" and use scaled interiors... you obviously did not, and spent way more time than is probably healthy placing interiors. Just from the screenshots, I can tell this map will probably decimate my FPS. I'll try to get around to testing it...
I really liked this map.
by na85 on March 7, 2004 Permalink · Rating:I really liked this map. Item placement was excellent, the interiors were on exactly the same Z-level (that's a real pet peeve of mine), and the elevators were a nice touch. The 3 levels of catwalks make for interesting play dynamics. I am an admin on Combat PA 3.0 (running mousemod). In mousemod, the cloak pack doesn't drain your energy unless you jet, so the myriad catwalks and bridges are ideal for a cloaker. You could disappear and never be seen again on this map.
Running around those tunnels on the underside of the platforms is great in heavy too. You can plop down an inv and then let loose some heavy love, ready to duck back in hiding if they spot you.
I only have 2 issues that stopped me from giving this map an A+. Those bioderm towers you used for the main bases are a tad overused (I appreciate the fact that all the interiors are derm) and I found the map to be rather laggy on my machine (which is mid to high-range)
All in all, good work.
would hate to see the fps on
by Cyborg_Boba_fet on March 16, 2004 Permalink · Rating:would hate to see the fps on older computers
excellent implementation of
by kLUMSY bOT on March 22, 2004 Permalink · Rating:excellent implementation of the bioderm theme! now, that looks like an evil map and set of interiors. one thing: too many interiors. using the modular bridges is ok, but not to the point of having thousands of them. Actually, i reckon if the visibility was reduced quite heavily (to about 2/3) with a little more fog would make a more interesting and faster gameplay... but just suggestions. :D welcome to t2maps.com!
Wow, I really like this map.
by dr boom on April 11, 2004 Permalink · Rating:Wow, I really like this map. This must have taken a while to put together. (unless you're one of those types that puts together 2000 piece jigsaw puzzles for fun--I am starting to think you are :) ) I am glad you did not stretch everything out of whack--that usually looks terrible. The elevators are used well. Everything on this map is tight. Good job!
Great map! Cant wait to play
by foreign blue on May 15, 2004 Permalink · Rating:Great map! Cant wait to play it. :P ...Hmmm that would seriously HURT if you tripped and fell.. :S
Aw c'mon people, a map should
by dick longfellow on June 3, 2004 Permalink · Rating:Aw c'mon people, a map should be judged by its level of ass-kickery, not its FPS.
I like the concept, it lags
by Riavan on June 23, 2004 Permalink · Rating:I like the concept, it lags on my computer badly and I'm not sure why you went and made it a cs map.
I dont remember why it is
by dick longfellow on June 23, 2004 Permalink · Rating:I dont remember why it is client-side. I think I was going to add some textures or sounds, but forgot. People should probably download this regardless, as I can't imagine joining a game and waiting for the lighting to build.
Woah, didnt expect this many
by dick longfellow on September 25, 2004 Permalink · Rating:Woah, didnt expect this many downloads, didnt expect it to stay on the "Top 10 downloads last 30 days" list for so long. :)
DL, you rock. I love indoor
by Jake Silver on December 20, 2004 Permalink · Rating:DL, you rock. I love indoor combat, but in a way I like catwalk combat even more. The elevators are a nice touch.