Custom Shapes

Ninevah by Alundra on May 8, 2002

Siege Lush Clear Client Side Custom Textures Custom Shapes

---Ninevah---

After long hard work I finally decided to work with another map. To keep up with the custom building trend I have decided to get used to the new things of mappers. So this map involves a whole set of Greek textures (some may not be used in the map). Also I will stick to my siege roots and hope that more siegers start to work on maps.

Ninevah is based around a Greek/Roman theme. The defenders have 2 force field generators atop high mountains. These control force field to the defenders main base.

Subterranean Clash by Red Shifter on May 5, 2002

Siege Snow Clear Client Side Custom Shapes

The premises are simple. This map is basically a battle between the offense and the defense. The defense has their base in a valley, and the offense has a base up a mountain and then some from the defense base.

Your mission will take you into a newly designed base to destroy all three generators to attack the switch (as a result, this map is client side). There are four generators: West, East, South, and Equipment Generators. The Equipment generator is protected by the South Generator, and the switch is protected by South, West, and East.

Shazbot by Lead Falcon on April 30, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes Night

This is my second map with custom interiors (much better than YeOldeBroadside). It's a rather simple balanced CTF map. There are no base turrets or vehicle stations (sorry guys), but please dont let that stop you from downloading it! Bases are approximately 1000m apart, and you can climb the big hills in the center or use the passes along the sides. I myself still cant tell whether it's day or night, since it's so bright with that moon! I didnt have a chance to playtest it so let me know if there are any gameplay issues i need to address...

BSOD by dr boom on April 24, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

CTF with a hint of siege. There are 4 generators per side, each powering one of the following: shields, turrets, sensors, and vehicle pad/inventory stations. The shield generator (located in the front wall) must be taken
down for access to the flag. There is a relatively short distance (850m)between flags. This puts a major emphasis on defense of that wall and the
base in general. The Trident bases are great, both rear entrances to the large bases are open for cloakers and the like! The rugged terrain offers
some fantastic sniper locations.

Stardust Remixed by v5planet on April 23, 2002

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes Night

Well, it's been a while, but here it is.
This is essentially the same as the original Stardust with a few additions that warranted a release as a new map.
This is a tough map to crack. Flags are far away and protected with forcefields, which are powered by exposed satellite dishes. To powerdown the sentry turrets inside the flag base, attack the generators in the main base.
A capturable objective provides 100 points (equal to one flag cap) which makes it extremely valuable (it also gives three turrets and inv stations at central locations).