Custom Shapes

NormalNightmare by SantiClaws on April 21, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

Okay, here goes. Someone told me to do a larger map with vehicle support, I thought of something really huge but when starting working on the interiors I thought, hell...there are enough huge bases around so I made some small ones and of those I used two.
The turrets are powered by remote generators which are "easy" to destroy with some well placed distance spamming. The vehiclepad is powered by the main generator.
I based the map on the C&H map Insalubria. Next up, totally custom map. =)

Malignant by Salieri on April 15, 2002

Capture the Flag Desert Clear Client Side Custom Textures Custom Shapes

Well havent released a map for a while, and my old ones weren't exactly furthering the cause of the T2 Mapper.

This one does however have some custom scripting, mainly to allow for moving sound files, as well as to counter some of the bugs in T2 by its very nature.
Thanks go to Zear for his Forcefield code, which I have tinkered with to allow you to give a name to the Physical Zone the FF creates, so you can settransform it away when the power goes down.. which stops the bug of floating mines/flags even when the FF isnt there.

Some custom models, infact they all are..

Winters War by InfamousButcher on April 11, 2002

Capture the Flag Snow Foggy Client Side Custom Shapes

Winter's War is my first Tribes 2 CTF map. Don't let that scare you though. The map does kick ass. ;)

Winter's War contains all new custom prefabs.

Enjoy the map!

NOTE: Anyone who downloaded the first version of this map that I released on 4-9-02 please re-download this FINAL version. All texture bugs were stomped on. :)

Eradication by Red Shifter on April 9, 2002

Capture the Flag Badlands Clear Client Side Custom Shapes Night

Eradication is a map about battle, and about skiing. I would be surprised if any team could force a stalemate on this map due to the speed of play and the quick ski routes between bases. The two bases are seperated by about 850 meters of terrain, just for good measure.

The base itself (which is a custom base, by the way) is a tower that holds inventory stations inside on the first level, a generator on a deck above the ground, and a flag high above the ground on a pedestal. Don't fool yourself, though - if your enemy has any offense, then expect to play in spawn armor most of the time.

Radiance by Ecliptici on March 19, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

Radiance is a simple Capture the flag map. There is a large lake seperating two simple bases. The flags are open to capture on all sides, so you have to be on your guard throughout the duration of the map.

This is my first Tribes 2 map. I hope you like it.

It is recommended that you turn on Interior enviroment maps for this map, as well as "draw sky box".

Football by TheBerk on March 4, 2002

Other Lush Clear Client Side Custom Shapes

I got the idea for this map while I was testing another map.. I made a flag that was in team 0 by mistake.. and then it occured to me to make a stadium and place flags at each end like goals and a flag in the middle for the ball.
after many suggestions and comments I have come up with what I hope will be a fun map..
Only one thing that needs to be done server side.
You will have to change server prefs where it says $Host::TeamName0 = "Unassigned";
to $Host::TeamName0 = "Football";
or whatever you want the ball to say.. : )
thats it.. : )
enjoy....
oh and of course the stadium is custom made..

DropShip by TheBerk on February 19, 2002

Capture the Flag Desert Foggy Client Side Custom Shapes

A foggy haze covers the first 500 mtrs and makes visibilty slightly impaired. The drops hips above have air support vehicles and the ground ships have ground support vehicles.
There are five inventory stations located in the open and 2 each in the ships themselves. The flags are in the dropships and will have to be captured with alot of teamwork. The main sensor for the dropship can be repaired form the inside through a small port in the front of the ship. It has all custom objects and no trees and rocks.