Custom Textures

Gian Rainforest by SONOFMAN on May 12, 2002

Capture the Flag Lush Storming Client Side Custom Textures Custom Shapes

This map leaves lots of options for strategy. Depending on positions a team decides to use the entire dynamics of teh map will change. The central switch controls the main missle turrets through out the valley and will truly hamper the opposing team.

No matter the strategy the central switch on the bridge will be the heart of any match on this map.

This was an attempt to introduce some serious capture and hold elements to a ctf map without changing the ctf dynamics.

Dystopia by WaBenZe on May 10, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures Night

Welcome to Dystopia. Team assets include vehicle pads at the main base and the remote power stations. The exposed flags are force field protected with the powering generator directly underneath the flag stands. The map center offers a capturable trio of vehicle pads protected by AA and ELF turrets. Vehicles are limited to aircraft at the main bases, but the remote power stations offer bikes and tanks. Requires the Dynamix Final Map Pack. My first map. Desiged to work well with LCD stereo glasses. I hope you have fun.

Ninevah by Alundra on May 8, 2002

Siege Lush Clear Client Side Custom Textures Custom Shapes

---Ninevah---

After long hard work I finally decided to work with another map. To keep up with the custom building trend I have decided to get used to the new things of mappers. So this map involves a whole set of Greek textures (some may not be used in the map). Also I will stick to my siege roots and hope that more siegers start to work on maps.

Ninevah is based around a Greek/Roman theme. The defenders have 2 force field generators atop high mountains. These control force field to the defenders main base.

1914 by Gaz on May 1, 2002

Capture the Flag Badlands Storming Bots Client Side Custom Textures

This map is loosely based upon trench warfare in World War One, it has 2 lines of trenches, separated by about 500k of no mans land. There is a destroyed Starwolf base which adds an interesting twist (bug actually ;) ) to play...
There are a lot of turrets defending each teams trenches. Iventory stations are available by each teams flag stand and there is a MPB at the other end on each teams trench.

Have a look in the vl2 (open it in win zip) for an extended description.

Comments welcome at [email protected]

also, please visit http://hbdgaz.deviantart.com :)

Shazbot by Lead Falcon on April 30, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes Night

This is my second map with custom interiors (much better than YeOldeBroadside). It's a rather simple balanced CTF map. There are no base turrets or vehicle stations (sorry guys), but please dont let that stop you from downloading it! Bases are approximately 1000m apart, and you can climb the big hills in the center or use the passes along the sides. I myself still cant tell whether it's day or night, since it's so bright with that moon! I didnt have a chance to playtest it so let me know if there are any gameplay issues i need to address...

Into the Night by AdroNesn on April 25, 2002

Capture the Flag Lush Clear Client Side Custom Textures Night

There were two things I wanted to accomplish with this map. The first was to create a good night time atmosphere. The second was to build a map where the flags could be inside a base yet still be fairly easy to grab. As far as nighttime goes, it's more like night with a full moon out. There are dark areas and lighter areas.

This map is balanced giving no team any real tactical advantage over the other. Each team has a main base, a sniper tower and a fully stocked Vpad.