Custom Textures

BSOD by dr boom on April 24, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

CTF with a hint of siege. There are 4 generators per side, each powering one of the following: shields, turrets, sensors, and vehicle pad/inventory stations. The shield generator (located in the front wall) must be taken
down for access to the flag. There is a relatively short distance (850m)between flags. This puts a major emphasis on defense of that wall and the
base in general. The Trident bases are great, both rear entrances to the large bases are open for cloakers and the like! The rugged terrain offers
some fantastic sniper locations.

Stardust Remixed by v5planet on April 23, 2002

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes Night

Well, it's been a while, but here it is.
This is essentially the same as the original Stardust with a few additions that warranted a release as a new map.
This is a tough map to crack. Flags are far away and protected with forcefields, which are powered by exposed satellite dishes. To powerdown the sentry turrets inside the flag base, attack the generators in the main base.
A capturable objective provides 100 points (equal to one flag cap) which makes it extremely valuable (it also gives three turrets and inv stations at central locations).

NormalNightmare by SantiClaws on April 21, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

Okay, here goes. Someone told me to do a larger map with vehicle support, I thought of something really huge but when starting working on the interiors I thought, hell...there are enough huge bases around so I made some small ones and of those I used two.
The turrets are powered by remote generators which are "easy" to destroy with some well placed distance spamming. The vehiclepad is powered by the main generator.
I based the map on the C&H map Insalubria. Next up, totally custom map. =)

Malignant by Salieri on April 15, 2002

Capture the Flag Desert Clear Client Side Custom Textures Custom Shapes

Well havent released a map for a while, and my old ones weren't exactly furthering the cause of the T2 Mapper.

This one does however have some custom scripting, mainly to allow for moving sound files, as well as to counter some of the bugs in T2 by its very nature.
Thanks go to Zear for his Forcefield code, which I have tinkered with to allow you to give a name to the Physical Zone the FF creates, so you can settransform it away when the power goes down.. which stops the bug of floating mines/flags even when the FF isnt there.

Some custom models, infact they all are..

Radiance by Ecliptici on March 19, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

Radiance is a simple Capture the flag map. There is a large lake seperating two simple bases. The flags are open to capture on all sides, so you have to be on your guard throughout the duration of the map.

This is my first Tribes 2 map. I hope you like it.

It is recommended that you turn on Interior enviroment maps for this map, as well as "draw sky box".

TRON CTF3 by Uncle Bob on March 10, 2002

Capture the Flag Other Clear Client Side Custom Textures Night

My break was a little short. But I got the green skins done and I hope the long work on them pais off. Don't even look at the picture of the bike. It will be awhile till those come out, IF they ever come out. Still have 2 colors to do for the player skins. And not sure if Bytor will let the V-skins in. Even though I will have to put them in a .zip file alone. Well the map a big one but vehicles are in and raised. 90\% of the roads are drivable and you have enough room to turn around...when you get to a corner that is. Look over the edge you will see much lave.