Custom Textures

Kantar - Tank Run by Capto Lamia on January 29, 2002

Single Player Lush Clear Bots Client Side Custom Textures Custom Shapes

Kantar - Tank Run v2. <P> Updated Version, new starting gui, mission is longer. <P> Commander we are loosing the Derms have a new tank and its kicking our butts right off this planet. This new Photon tank is very dangerous so dont stand still when it shoots! We need you and your team to hold a river postion while we try to get in more supplies. Fail and we are all doomed. <P> -------------------------------- <P> Set in the high noon of the day this is a very fast paced mission. Select the number of tanks you wish to fight and go at it.

ZEN - Preying Mantis II by TseTse on January 28, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes Night

Custom bases & bridges are by Akira...

WARNING: This is designed for dedicated servers. IF YOU HOST IT SOLO/LAN, load it once and then change mission to Zen again. This makes sure the scripts all load properly.

ZEN, aka Preying Mantis 2, came out of extended email exchanges, dating back to early September. Same theme as the original, with teams fighting for control over The Okamantan (center switch) and the teleportal system. While we sought lots of eye & ear candy, we tried to keep it grounded in the best of CTF game dynamics.

Summit Raceway by EEPROM on December 20, 2001

Race Other Clear Client Side Custom Textures

Looks like Santa has heard my cries and has given me a nice G-Force 3. So, looks like EEPROM is back making Tribes2 maps again, oh boy!

I would like to start off by thanking Tokrz for creating the incredible skybox artwork in this map. Tokrz is a true artist with incredible talent and this sky really made the finishing touches for this map. Thanks Tokrz, this bong load is on me!

Now, here is the low-down on this Race map. Basically this is a teaser map for a bunch of other maps to follow.

Sabotage by Dr. Cold on December 17, 2001

Capture the Flag Snow Snowing Client Side Custom Textures Custom Shapes Night

Sabotage is a map designed for teamplay and matches (Large mission area). The primary aim of the gameplay involves a series of Generators that bring down different sections of the defense, hence the name "Sabotage".

The rear Generators (Bunkers in sshot1) control the Defensive Network, Sensors - Turrets - FF's. There is also a remote staging point for the offense (sshot3 ;-)

*Special Thanks to Akira for use of the Sky from Black Ice

*Note to people who expect to cap the flag in under 20 seconds - it wont happen! (And don't complain...

MD2-Optimus by Deathscythe~40 on December 13, 2001

Capture the Flag Volcanic Foggy Client Side Custom Textures Night

Ah...the beauty of Meltdown2. But does anyone make maps for it? Not really. Until now.....

Two bases consisting of a main base, a tower with forcefield gens and a vehiclepad, a inventory bunker, two sensors, a missile turret and a fallout shelter if the base is taken.

There is a center objective that grants the owner a huge sensor array that will definatly help see incoming vehilces and attackers. This is crucial due to the very dense sulfur emmissions and low visibility. The only way to obtain this objective is to destroy its generators.

ShorelineAttack by Vimp on December 6, 2001

Siege Lush Raining Client Side Custom Textures Custom Shapes

Heres a unique map that relies on players being persistent and cunning to achieve their goals.

Based on a WW2 setting, this map puts the offence starting off in landingcraft that are out in the water but can't get to shore due to the rocks, warthogs, and turrets that are along the beach. The attackers have to get across the beach and scale the cliff that acts as a wall surrounding the Island.
The best way for the offence to gain ground is by destroying the spawning generators which will cause the defence to spawn further back and allow the offence to spawn further along.

Classic DangerousCrossing by Nefilim on November 19, 2001

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This is my recreation of Dangerous Crossing.

It is not meant to be an exact duplicate of the original, your old ski routes from T1 probably wont work, but you can find many new ones. The flags are close together so it provides some fast and furious action.

This map is scripted so that you cannot change turret barrels on base turrets, and the sentry turrets do a little bit less damage than usual. This was done to recreate the same kind of gameplay that was found in Tribes 1. An unscripted version is also available in the vl2 file.