Night

DesertFury by NeoMatrix on June 7, 2002

Capture the Flag Desert Foggy Client Side Night

This map is a decent sized map with approx 800m between flags which are partially encaged by forcefields. These can be shut off by killing the generator in the bunker underneath the flag itself. I stretched the main base building so that the station and generator on the walkway could live through a mortar barrage, and threw a few turrets in there to make it a bit harder to kill that last station if the others are down.

The Perfect Blizzard by _Tex on June 6, 2002

Capture the Flag Snow Snowing Night

EEPROM's map The Perfect Storm inspired this, as you can tell, but it is in no way a rip off...

The Perfect Storm has long been one of my favorite maps so I wanted to do something quite similar to it. This is the end result. Many of the things are sized considerably different from The Perfect Storm so don't go into it thinkign you're in the same map.

Monsoon by PsychoBorg on June 6, 2002

Capture the Flag Badlands Storming Night

Another map for those who like some nice weather :) After my last map (Snowstorm) i decided to make something quite the opposite. So here goes:

Each team has 1 main base, and 1 vehicle station. 2 plasma turrets, 4 sentries, and 2 AA turrets. I like even numbers.

There is 1 capturable objective in the midddle which has 3 inventory stations and 1 sentry turret. Looks like a nice break from the storm from far away.

Before i released this I had a problem with the lighning striking and destroying all the base components.

Algonjak by Makavelli on June 5, 2002

Capture the Flag Snow Snowing Night

A bloodly war has broken out on the planet Algonjak and you have been drafted...

This is a large map for large servers. Have fun and plz drop some comments.

Read me is a Script, if you have Writers Support you will be able to read it !

ZenArena by TseTse on June 4, 2002

Capture the Flag Lush Foggy Client Side Custom Textures Custom Shapes Night

This is a leaner, faster version of Zen: Preying Mantis II.

I tweaked and retextured the terrain. I cut back on the sounds, dramatically. This version only runns the night sky. No easter eggs and crazy stuff. Visible distance is closer. I disabled the MPB teleporters. This should run on any mod which supports Zod & Founder's MapSupport scripts.

Email me if you have any problems.

The full version of this map is at

http://www.tribes2maps.com/cgi-bin/map_detail.cgi?id=2519

Polar Sand by SuperDuck69 on June 3, 2002

Capture the Flag Snow Clear Bots Client Side Night

Two small tower bases in he middle of a snowy valley battle to defeat one another. To improve their chances, they continually try to capture the middle platform which holds a base turret. Once the turret is destroyed, they are on their own.

Crystal Shards by Dr. Pimento on May 30, 2002

Capture and Hold Capture the Flag Deathmatch Siege Volcanic Clear Bots Night

What can you do to destroy a Diamond Sword world? It already looks like Hell.. what's left to do to it? When the Diamond Sword troops came home, at first glance, everything was as they had left it. It soon became apparent, however, that nothing at all remained unsoiled by a pillaging Horde detachment. Even the air stank of the enemy, and few now will live, even on the sites of their homes.

Crystal Shards brings an interesting twist to gameplay.

GunMen by -Deus on May 27, 2002

Capture the Flag Badlands Raining Night

This Map Requires Teams To Work Together In order To beat This Map. The Gens Are Protected By FF On One Side And One Shaft Opening And Once Gens Die So Do FF So A BR Cant Camp Morter And Sniping Is Possible.

Plat Storm by Sun Quan on May 25, 2002

Arena Volcanic Storming Night

Far far away on the planet Zorgo where the two tribes once met, have vanished. All that is left is Zorgo's moon Zygop, now the two tribes have traveled on a space ship to Zygop for unknown reasons, many for wealth since Zygop is another resource center.

Map contains a very moderate platform that has bridges and force fields and etc.. Control switch on the top controls sensor on bottom, this map was meant for very fast game-play; too slow = die. Watch out not to fal off the edges or else......

Map by: Sun Quan