Barricade by Spartan119 on December 15, 2004

Capture the Flag Desert Clear

Flags are around 1500m apart, along with rolling hills and an objective at midway...
Bases are pretty big and their vehicle stations are defended on 3 sides from bombers, they are protected with a plasma turret which is on the ceiling of the entrance, and are linked to the ground by a big ramp.
Main base is similar to the one in Starfallen... just some different arrangements with the generators and inventory stations... and they are on huge platforms... For turrets, there is an AA by the top entrance to the base, and AA at a little 'repair hut' outside the vehicle bay, one on a corner of the roff, and a missle turret on the Platform corner...repair packs are plentiful, one by the V-pad inventory stations, one by the front roof AA turret, and others are out on the terrain around the base.
The objective, is a big wall at midway, which has a tunnel at the top. At each entrance lies 2 inventory stations, and inside are 1 switch and 1 inventory for each end of the tunnel... The rooftop is a barrage of turrets... 1 plasma to defend the entrance/roof per side, 2 AA turrets, a Missile turret, and a sentry turret to defend the roof... repair packs are at the entrances... The objective can be usefull for long range mortaring of the flag defense, since it is out in the open on the platform and nearby hills could protect from sniper fire...
The terrain is similar to rollercoaster, with the rolling hills, just a lot of plants and trees added to fill some empty space and denote some locations of repair packs...
Vehicle count is left at default.
No base sensors included, which brings about deployable pulse sensors if a team wants an extensive sensor net.