Blood Stone Lands by silvers_revenge on July 7, 2002

Siege Volcanic Clear Client Side Custom Textures Custom Shapes

Blood Stone Lands is similar to Caldera in game play but with added eyecandy. Vehicles on the lava can also add a bit of interest to gameplay, along with the engergy bridges. Force field generators must be disabled in a defined order to access the switch, equipment and defense generators weaken the offense when destroyed.

The offense also has the option of attack, two generator power the two energy bridges that provide land access to the fortress along with a solar panel that provides a forcefield for the bridge generators.


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by Robolegs on July 8, 2002 · Rating:

Damn good map!! There's finally a map where small units have to act seperately and in unison at the same time to cap. Offensive and defenvive possibilities are limitless. How bout a row of juggies on the bridges when the gens go down?!?! Good Map, truly one of a kind.

by Celios on July 8, 2002 · Rating:

Wow. This map is amazing. Like the author said, plenty of eye candy to go with the amazing game play. Offence has countless ways to attack, ranging from going on foot and using two generators that power a bridge, to flying in and trying for a massive aerial assault. Lights, meds and heavies will all be scrambling to get at the Gens with the defenders close behind. None of the Equipment Gen situations from Caldera exist here. Rather, the defense and offence have to rely on communication and coordination instead of the "8 turrets in a room" approach that people have come to hate in Caldera. Game play is awesomely balanced with neither side having a tremendous advantage over the other. The offensive base is located at a medium distance from the actual base, giving the attackers a choice of their style of attack. The defense isn't left without options either. The two Gens powering the bridge that gives the offence a land approach can be taken out as well. This, however, isn't easy enough to be attempted without some serious thought. There is almost no access to the two Gens unless the defenders manage to take out a Solar Panel, roughly at midpoint between the two bases. This gives the defenders a chance at getting in through a small hole in the platform housing the offensive Gens. It will take careful planning, however.

All in all, this is a fantastic map. It leaves the offence and defense second-guessing each other all the time, with neither team knowing how the other team will act or react. This map is definitively worthy of the record books. Great job on bringing out the true spirit of Tribes 2. I'm sure I'm not the only one hoping to see this map on the TWL.

by ShrikerPunk on July 8, 2002 · Rating:

wow, alot of peeps seem ta like it. i havent tryed yet but it kinda sounds like caldra meets BTF. oh by the way after my first map(High Voltage) im gonna make a BTF remake.

by Celios on July 11, 2002 · Rating:

I said what I said cause I pubbed it and liked it. I gave it the Grade I think it deserves as I would with anyone's map.

Ever notice that someone's tribemates are usually first to play and grade it? I could say the same about 90\% of the maps out there. Why don't you grade it yourself instead of complaining about who grades what?