Bridge over Acalegord by ZOD on March 30, 2004

Defend and Destroy Desert Clear Bots Client Side

Large map, dual gametype, Conquest and DnD. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something. The ELF guns range and energy drain was lowered, however it will now do a small amount of damage to the target, like it does in the original Tribes game.

The bots will do everything a player will, deploy turrets, sensors drive a tank, even shoot missiles!

All scripting is activated via the Map Support Pack v2 by Founder, myself and TseTse. You can choose to not run any of the scripting by setting $Host::AllowMapScript = 0; in your ServerPrefs.cs file. Be warned however, if you choose to disable scripting and are running bots enabled there will be a lot of console spam due to the bots requiring Lagg_Alots code to be running. But if you are not running bots all will be smooth as silk.

This map will work with base and Classic servers. It has not been tested on heavily modded servers, but as said above you can disable all scripting.

Enjoy :-)